Ashley's Recent Forum Activity

  • The early adopter phase ended over 3 years ago. You're a little late

  • TinyPNG is lossy. We won't enable something like that by default, because it degrades the quality of your artwork.

    If you opt-in to PNG-8 format via the Image Format dialog in the image editor, C2 will apply similar tools to bring similar file size savings.

  • Construct 2 is only available on Windows. You can run it via a VM or dual-boot though.

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  • I develop on a GTX 660 and have never seen such issues. Is it the same across Chrome, Firefox and IE/Edge? If Chrome is affected what does chrome://gpu say?

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  • I had a quick look through the store and it appears that everything is working OK. Can you provide links to any specific pages that aren't working for you? I apologise if any technical issues with the site are affecting your store items and hopefully Tom can resolve it, but note we're currently out of the office over the weekend, so it would probably be Monday before this can be looked in to.

  • Moved to Website Issues.

    You seem to be confusing the Scirra Store and the Scirra Arcade. If you want to upload your work to the Scirra Store as a game with source you should have a seller account and upload the .capx file (in other words - don't export it at all!). If you want to upload your game to the Scirra Arcade, choose the Scirra Arcade export option and upload it to the Arcade.

  • I'm not sure this will actually improve performance at all. Even if you managed to make everything tiny, letterbox scale will just make it big again. What measurements have you made that make you think this will help?

  • Closing as not a bug. This does not reproduce in the Tilemap object when seamless mode is on, only Tiled Background. Tiled Background uses wrapping on both axes (horizontal and vertical). Since you use Letterbox Scale and not Letterbox Integer Scale fullscreen mode (and for pixel-perfect display, Pixel Rounding and Point sampling), the display will use floating point scaling, and render objects at fractional pixel offsets. This means in some cases a fractional vertical offset in the Tiled Background object, which then wraps vertically and samples the bottom row of the image along the very top of the object rectangle. This is just how computer graphics works when you enable floating-point offsets; the workaround is to use letterbox integer scale, point sampling and pixel rounding, or low-quality fullscreen mode with point sampling.

  • Ogg Vorbis has never been supported in Internet Explorer, so it should be entirely unsurprising to learn that Edge does not have support for Ogg Vorbis either. If you stick to the recommended import format of 16-bit PCM WAVs and use Windows 7 or newer, Construct 2 will automatically encode the AAC files (.m4a) for you, ensuring IE + Edge compatibility for audio. This is not a bug, it's always been the case, and Edge is the same as IE in this regard.

  • Closing, audio works for me in Space Blaster and no .capx provided, so can't reproduce.

  • Gah. A supposedly trivial one-liner change that subtley broke things.

    There was another issue with the Video plugin so I've released r212.2 which should have fixed this now.

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Ashley

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Last online 27 Oct, 2026

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