Ashley's Recent Forum Activity

  • I don't know why you would accuse me of not caring: I've investigated the issue, and not been able to reproduce it. This means two things: firstly I can't fix it yet, since step #1 of fixing an issue is to be able to reproduce it, and secondly it's probably a sporadic or occasional issue, since it appears it is not so severe that it affects all devices including mine. It could be a problem with another app, or it could be a problem with iOS itself (iOS has had loads of bugs over the years). If the problem stems from another app or iOS, it's not our bug and it's not our responsibility to fix it; the best we can do is find a reliable way to reproduce it, and forward the bug report on to someone else. However we can't do that without a way to reproduce the problem. So I will continue looking in to this, but I can't guarantee you it's something we can fix, it could be well out of our hands.

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  • Reopened, link works. If you read our bug report guidelines, they cover why the link is changed and how to get around it.

  • If you see the comments in that report, it appears it's also possible to use the devtools port forwarding feature to enable this. That might help speed up testing. I think it would be easier with a browser flag though, which I'm suggesting to them.

  • Yes, I selected them from the project bar like you said. Perhaps you have to select them in a certain order? I'm afraid if you can't provide the necessary steps to reproduce the issue I will close this as can't reproduce.

  • Original .capx link is no longer working, so we can't investigate this any further. This is missing review for the r222 release cycle. Please provide a .capx link that works or the issue will be closed.

  • I cannot reproduce any problem with the viewport on an iPad Air 2 with iOS 9.2.1, nor a Nexus 9 with Android 6. I did however find one issue on the iPad, which was a similar thing to what you described: it seemed to zoom in on the top-left area after putting the device to sleep and waking it again. I found a horrible hack to work around this, and would report this issue to Apple, but bugs.webkit.org isn't responding right now

    We don't have an iPad Pro in the office to test with right now. I don't know if the issue I found was related, or if this is an issue limited to just the iPad Pro device (which would be weird). Anyway wait until the next beta comes out and let me know if it's any better.

  • I could not reproduce this on an iPad Air 2 running iOS 9.2.1, after building the Cordova export with PhoneGap Build. Could somebody else affected try PhoneGap Build as well? Perhaps it's something about the Intel XDK that is causing this.

  • I would, but I looked in to it and it's not a bug: when playing in the reverse part of the ping-pong animation, the animation speed is negative, indicating it is playing in reverse. By setting the speed to a positive value, you are continually forcing it to play forwards.

  • For further reading: Keyboard Ghosting explained

  • Closing as still not a bug, what I posted previously is true. We've had several reports like this in the past, researched it, and it is the keyboard hardware. The key combinations that work with three simultaneous presses are inconsistent: some do, some don't. Again, this is to do with the way common keyboard circuitry is designed. I think you can get some special keyboards that support more key combos, but they are expensive and few people have them. Like everyone else in the industry, you have to design games that only rely on two simultaneous key presses.

  • IAP should be working on Android. Follow this guide for the full setup steps.

    I don't think Chrome Web Store or Amazon IAP support was ever more than experimental - when we originally introduced it we asked for testing feedback but never heard anything, so I assumed either nobody cared or it worked. (It's really hard to test these features with all the store configuration and publishing requirements.) I'll review the Chrome Web Store and Amazon IAP support in the coming builds.

  • Good catch - if the server is case-sensitive then the video path can mismatch. Should be fixed in the next build, thanks.

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Ashley

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