The scale, rotate and actual rendering work done by the shader is all done on the GPU so that aspect ought to be identical across all browsers (and even native engines).
However rendering shader effects does involve quite a lot of complex rendering calls, so there is a significant CPU aspect to that, and that's what looks like has significantly improved in the latest Edge. I'd suggest focusing any measurements on the CPU side.
To be more clear, it's not the shader doing rotation/scale - it's rotation/scale of the objects using events & actions. The only shader in use on the objects dragging performance down in my example is the Tint shader included with C2.
So far I've tested on a higher-end Xeon, a top of the line SP4 and mid-range Surface Book (with Nvidia keyboard GPU). If I remove the Tint shader, the fps issues go away, Intel or Nvidia GPU, and if I turn off scaling/rotation of objects but leave the Tint shader on, no fps issues occur. I'm seeing more CPU usage in Edge 15 and it's not really thrashing the GPU as the recent, previous updates were. It's pretty strange behavior tbh, and seems to be an issue with Edge that I didn't run into at all last year, so I think something changed on their end. I'll poke my MS contacts to see if I can get any more info from them.