Ashley's Recent Forum Activity

  • .capx link no longer available, so closing. I added some extra code to avoid minifying the cancel trigger code for the next build just in case.

  • Your tilemap has over 16,000 tiles in the tileset image. Is this something you really need? It seems like a case deliberately made to be slow. C2 has to cut up the tiles from the tileset image when the layout starts, and it seems Firefox is slightly slower at doing this, and takes long enough to show a warning.

    Unless you have a real-world tilemap that does this, and you can't make it smaller, closing as won't fix.

  • We need a .capx project, not an exported project, as described in the bug report requirements. Closing.

    Please note if you use a non-symmetrical collision polygon, the center of gravity will be off-center and the result you describe is the correct outcome.

  • It's a Safari bug, Apple need to fix it. It was originally reported here, and later re-filed for iOS here. Please remember to be specific about the browser and OS, I assume you are testing Safari on iOS 10?

  • There's no public link to download the file and the site is covered in fake download buttons too. Please host on Dropbox, Google Drive or OneDrive and provide a public link.

  • It has to be available on npm. We don't have a list yet, but it's early days yet.

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    If you run in to a bug or issue in Construct, please post it to the GitHub issue tracker here:

    https://github.com/Scirra/Construct-bugs

    You must follow the bug report guidelines or your issue will be closed without investigation.

    If you have suggestions for new features or improvements in Construct, we also have a feature suggestion tracker here:

    https://github.com/Scirra/Construct-feature-requests

    Your must follow the suggestion guidelines or your suggestion may be declined.

  • Third-party cordova plugins can be supported in the build service, but we maintain a whitelist of allowed plugins for security reasons. If you want a third-party cordova plugin to be considered for whitelisting, please file an issue.

  • Why not just save directly to the cloud?

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  • Closing, please report C3 bugs to the C3 tracker. This forum is for C2.

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  • Honestly, I struggle to see anything wrong - I've had tests like this one which I've been using for ages. I just ran it on my HTC 10 and it consistently measures it hitting v-sync within 1ms. On my desktop it measures <= 0.1ms. In Firefox it's so accurate, the v-sync jank is locked on 0ms. So I can't see anything wrong.

    I would guess it's somehow device or OS specific. But so long as everything looks fine on my end, what do you expect me to do? It looks like our engine is v-syncing just fine. As ever, a minimal reproduction with the right hardware and OS combination is the best way to investigate any issue. You can also report issues to browser vendors yourself directly, which I would encourage you to do so - if you report them to me all I would do is forward the report to them, but I won't if I can't reproduce it myself. You can easily cut me out of that process.

    If you have general performance concerns, the C2 engine is very mature by now, having been used widely for ~6 years. The performance characteristics are generally excellent, there are no significant known bottlenecks or weaknesses, and it's robust and proven for a wide range of games. I have tested and profiled heavyweight games like The Next Penelope and reviewed our engine's performance, and everything was working fine. In the past, it's also been very, very common that people blame us or browsers for their own mistakes, like extreme fillrate abuse. I am very confident our engine is actually working great. That's not to say there aren't any bugs or issues, but by now finding any kind of serious deficiency in our engine is actually a rare and pretty surprising case. I think you should weigh up the likelihood of that accordingly when running in to issues.

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Ashley

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