When applying force to a physics object that also uses a collision polygon, the object will not move in the exact direction that it should. How noticeable this drifting effect is depends on the angle you are moving at.
This is not an issue if the object uses a bounding box or circle for collision detection.
Attach a Capx
https://drive.google.com/open?id=0B9tqO ... XBzbGRKOTA
Description of Capx
Puts you in control of a ship which will rotate toward the cursor. Hold "W" to apply force in the direction the ship is facing. There is a background grid which will allow you to easily recognize how the ship is moving in relation to its surroundings.
Steps to Reproduce Bug
- Step 1 Move in any direction. It is most noticeable when trying to follow a grid line up or down.
The ship drifts off course, or follows parallel to the course it should be taking.
The ship should move in a straight line toward the cursor, without drifting in either direction. To see how the ship should be moving, change the collision mask to circle or bounding box.
- Chrome: (YES)
- FireFox: (YES)
- Internet Explorer: (YES)
Operating System and Service Pack
Construct 2 Version ID
(This has been an issue in previous versions as well.)