Ashley's Recent Forum Activity

  • The trace looks like it's updating the text object and there's an unusually long WebGL operation to update a texture. Endless Runner is fairly unique in having an every-tick-changing-text which will hit the text updating code regularly. It's strange if it's normally fast though, since it's doing the same thing every frame, so it's odd if one frame is suddenly longer. It could be the browser going off to do GC or something, or maybe even the graphics driver suddenly choking for some reason. Not sure...

    Does this only happen in Firefox? It says Gecko in the trace in places. Is it better in Chrome/Edge/Safari?

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    I seriously doubt Microsoft engineers can help with a third-party application they have never heard of.

    There are Microsoft engineers whose job is literally exactly this.

    Since the evidence points to this being a third-party issue and you don't seem to want to co-operate, closing this report.

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    > You can always cut us out the process anyway: if a Windows Update makes C2 go slower, you can try and go to Microsoft about that directly. If you find any way to do that though, I'd be interested to know how...

    >

    I'm sorry, but this is a ridiculous suggestion.

    It's not. If we can't reproduce the issue, it's better if you file it yourself. The first thing they'll ask is probably how to reproduce it and whether any variations help, and we can't answer that, only the affected users can. Microsoft engineers are pretty smart and can figure out the details from a high-level bug report. I've seen write-ups of far, far harder bugs that MS engineers figured out anyway. And then you don't need to sit around waiting to see what we'll do.

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  • It's not supported yet, we need to figure out a good way to distribute it.

  • Usually you get a warning if the object is not in layout right?

    No, that's a different thing - there must be an instance of the object somewhere in the entire project to be able to create it.

    Separately, there must be an instance on the layout for it to be pre-loaded. If you create an object that is not pre-loaded, there is no warning, it just silently loads it on the spot, which often janks.

    As for the other issue, I'm afraid my telepathic debugging has its limits and I don't know. Try making a minimal repro.

  • Should be fixed in r253 - the fix being that Edge now correctly detects as not supporting multiplayer.

  • Closing, please follow the bug report guidelines (attach a minimal .capx reproducing the problem).

  • Closing, please see the bug report guidelines - we need all that information to be able to investigate reports, especially the steps to reproduce. Without it there is nothing we can do. We can't debug screenshots!

  • This is by design, because you can re-enable collisions in events, and the editor doesn't know if you will do that.

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    I tried finding a public bug portal for Windows itself and I can't find one - the best I can find is https://developer.microsoft.com/en-us/windows/platform/bugs which doesn't appear to accept public submissions. So yeah, sometimes third parties make it hard to report issues too. Nothing new here either, it's been semi-impossible to report graphics driver bugs in the past too.

    You can always cut us out the process anyway: if a Windows Update makes C2 go slower, you can try and go to Microsoft about that directly. If you find any way to do that though, I'd be interested to know how...

  • I've updated the original post with a new desktop build based on Chrome 64 and including dev tools, which is useful for NW.js developers.

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    It takes ages to find the right object, as you need to click every one to see its full name.

    Why not just type its name in the search field?

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Ashley

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