Ashley's Recent Forum Activity

  • There's a bug in C2 that increases stutters by a ton if you have event includes inside a group.

    Do you have any evidence for this? Is a bug filed? I can't think of any reason this would happen.

  • I'm afraid there's nothing we can do to help based on a report like this - we need all the information in the guidelines to be able to investigate a problem, particularly the steps to reproduce.

    This might've happened if you did something like delete all your appdata and temporary files while C2 was open. (Needless to say, it's best not to delete files that applications are actively using.)

  • Ah, that sounds like a bug. I filed this to follow up: https://github.com/Scirra/Construct-3-bugs/issues/1294

  • Yes. See the section on layout-by-layout loading in the manual.

  • Closing based on this post.

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    I deal with thousands of bug reports. The vast majority of them are just fine. Reports like this are extraordinary in how combative and difficult they are to deal with. It is unacceptable to treat the staff with such distrust and accusations, and I am not obliged to investigate any issues where people are behaving unacceptably, especially when it's a third-party issue. We usually help with third-party issues out of good will, but if you make this difficult, we will run out of good will and simply stop working on it. If you don't like this policy, go and use different software.

    Also see this rule:

    [quote:2j9t3sjk]Don't troll the developers

    ...

    Arguing about whether or not what you did qualifies as trolling or not ("meta-trolling"). It is up to the judgement of our staff.

    —, you were already on a final warning - you have repeatedly done everything in that list time and time again. 7 day ban. Next time, you will not be unbanned.

  • It ought to remember everything. If it doesn't, please file a bug.

  • It looks perfectly smooth to me. I've seen a lot of these kinds of tests over the years, generally aimed at v-sync quality - they tend to look fine for me these days. For example on my system the space blaster vsync test can hit every frame within 0.1ms over a period of a minute. There does seem to be variation across systems as to how liable it is to jank.

    FWIW GC is entirely on the browser's end, but in modern browsers it's all designed to run in tiny slices of just a few milliseconds to avoid jank. It shouldn't be holding up for a noticable amount of time.

    It could actually be a browser addon spewing out rubbish in to the GC - have you tried disabling them?

  • If you're concerned about performance, then you should be aware we're aiming to release a whole new runtime for Construct 3 this year, which will have major performance improvements throughout. C2 still performs pretty well for the most part though - historically we've had far more users running in to hardware limits than engine limits, which is more of a game design issue than technology issue.

  • The manual lists every possible reason IIRC. If you can't figure out what causes it, share a minimal project demonstrating the issue and I'll take a look.

  • - Is using the 'every tick' system condition generally a bad idea?

    In general, no, unless like you say, you do something particularly expensive in that event. It's easy to find out if it has a performance impact: disable the event and see if performance improves. I'd guess most of the time you won't be able to measure a difference.

    [quote:7pts5odj]- Are there any performance implications for splitting up events on multiple event sheets?

    No, none.

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  • Web content can't hide the URL bar for security reasons. (E.g. a page could open a popup window with no URL bar, which looks identical to a Facebook login dialog, but the URL is actually evilwebsite.com not facebook.com. You need the URL bar there to be able to tell if it's real or fake.)

    The desktop builds aren't affected though so can open popups with no URL bar. I'd also point out the browser tab mode is what you always got with C2!

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Ashley

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