Ashley's Recent Forum Activity

  • Closing as not a C2/HTML5 bug, I'm pretty sure v-sync accuracy comes down to system-specifics.

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  • I can reproduce, but you can work around it by simply pasting the meta viewport tag of the framed page to the parent page, i.e.:

    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />[/code:xzcx0omb]
    
    As it is, you have a mobile viewport nested in a non-mobile viewport, which is kind of an odd thing to do and probably kicks in some weird browser compatibility stuff. I'm not sure why this results in the touch positions being off, but given it's easy to work around using a mobile viewport (which I guess you ought to have anyway for pages viewed on mobile) do you still think this should be fixed?
    
    I mentioned previously we've never had such issues on other arcades like our own Scirra Arcade, Newgrounds, Kongregate etc. so I assume they all use the mobile viewport for both pages.
  • Closing - please see the bug report guidelines, we do not normally investigate projects like this. Also as — points out it's probably because you are essentially crushing 8-direction objects with the Solid behavior, and since 8-direction is not allowed to overlap solids, it will move the object somewhere else to avoid solids if there is nowhere else it can go.

  • Closing as not a bug.

  • Ashley The price of C2 has stayed the same for a LOOOOONG time right?

    That's a good point - the last time we had a price increase of C2 that wasn't just adjusting for exchange rates or inflation, was for r100 in August 2012, over five years ago! We've had over 150 releases of Construct 2 since then - more than half all of Construct 2's releases in its lifetime.

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    Therefore, the platform will die.

    I might start collecting all the prophecies of doom we get. We've had them from time to time ever since we started back in 2011.

    With this subscription you're just scaring off your community.

    Given we're happy with how C3 sales are going, this doesn't appear to be the case. I think it's worth remembering the forums are actually a minority of our overall userbase, and happy customers don't tend to post so much. This means the forum can give a distorted impression.

  • We have no plans to increase the price of the existing C3 personal license for the foreseeable future.

    Retention means keeping existing customers. That's all. The subscription model actually provides a strong incentive to keep C3 regularly updated and well maintained over time in order to keep existing customers.

    If you think the existing C2 price is acceptable, but the new price is unacceptable, why not buy it now? It's still available at the lower price until the announced date of 12th March.

    Any time we've ever mentioned price over the history of the company, we've always got comments along the lines of "lol omg you should charge $5 that's all it's worth". Obviously the less we charge the harder it is for us to add the features our paying users are asking for, and ensure the product is well-maintained and reliable. Bear that in mind next time you ask for a feature or improvement. We also believe the price is fair and competitive with many other tools on the market. If you don't like it, you don't have to buy it, but there are plenty of people out there who are happy to purchase.

  • You can agree or disagree, you're boss here.

    I don't intend to agree or disagree on any translation matters. I don't even speak the language, how can I? I only want to encourage a good process. Hurling insults and making widespread changes without approval will quickly end in disaster. We've already had that happen with other translations. Providing there is general agreement on the changes then I'd encourage you to sign up to POEditor and make the changes. Hopefully it is straightforward to search for terms like "SpriteFont" and change them all, providing there is agreement that the change can go ahead.

    Also this thread was originally about completing the Russian translation - you might want to start a new thread, or take the discussion back to the Russian community forums where you might be able to get more feedback. I don't mind how you go about it, as long as I don't get angry emails from translators calling each other idiots, in which case since I don't know how to side with anyone, I will default to banning anyone being offensive and reverting the translation to the state before the argument. But hopefully that wont have to happen if there is some kind of majority agreement and everyone can remain respectful.

  • > This would make the whole UI look blurry. I'm sure the next question would be "how do I make sure the UI looks sharp?"

    >

    Could you please stop being "trolly" and stop putting words in my mouth. I'm trying to have an honest and polite conversation which hopefully ends up in finding a solution to this problem. (I know you've had your fair share of bad experiences but I'm just trying to help by providing possible causes for this impactful issue.)

    I'm sorry, I don't mean to troll you, I'm just describing exactly what happened last time we added a performance workaround. We add a workaround, then someone immediately asks to fix it without the workaround. ¯\_(?)_/¯

    [quote:33a7xihx]

    What evidence is there that this does cause the performance issue? What measurements have been made with which combinations of settings and how do they compare? I don't see any evidence at all for this right now.

    That's the issue, as far as I know Win10 doesn't allow to disable high-dpi in the properties anymore (at least the community members I've asked couldn't find a way to disable it completly). Based on a more recent report about high-dpi and performance problems and the before mentioned updates in r229, which exactly fit the the affected parts of Construct 2, I thought this might be the fault of high-dpi.

    So, just to be clear, you don't have performance measurements to back this up?

    [quote:33a7xihx]High-dpi is known for causing bad performance even in exported C2 games which lead to my assumption based conclusion that it might be at fault.

    I've never seen or heard any such cases of high-DPI causing performance issues in C2 games, unless it's due to GPU bandwidth limits. The option to disable high-dpi mode in the runtime is essentially a variant of "low quality" fullscreen mode. I don't think there's any kind of parallel to the editor there, editing software does not usually come close to GPU fillrate limits, it's entirely different to game rendering.

  • There's nothing to set up: it runs on the LAN automatically, if it discovers the devices are reachable there.

  • I'm not aware of anything that would stop developers porting their plugins to C3. If there is anything that's stopping them I'd be happy to discuss it.

    That thread is about being able to access the code to the official addons, which was a huge mistake and I greatly regret it. It's caused all sorts of compatibility nightmares, so we're not bringing it back for C3.

  • From the manual (emphasis added):

    [quote:2j9mqwxp]Request fullscreen

    Request that the browser enter fullscreen mode. Note the browser may ignore this request unless the action is in a user-initiated event, such as a mouse click, key press, touch event or button press. The fullscreen modes that can be entered correspond to the Fullscreen mode project property.

    From the manual on the orientations project property:

    [quote:2j9mqwxp]This is applied when publishing an app, but for web exports note that not all browsers or platforms support orientation locking or have limitations on when it can apply. In some browsers it must be in fullscreen mode (using the Browser object's Request fullscreen action) before orientation lock takes effect.

    From the manual section on Remote Preview:

    [quote:2j9mqwxp]...if you Remote Preview to a device on the same local area network (LAN), such as a mobile device, most browsers will try to establish a local connection for data transfer ensuring the project can load at a much faster LAN speed rather than transferring via the Internet.

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Ashley

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