I hate to be a little bit harsh, but people complaining about the cost of subscription I can't really understand. People who don't like browser based, I can get their point but I haven't seen any good cost/subscription arguments.
If you're a semi professional trying to earn money from your games and you're not even earning enough to cover the yearly fee of the development tool you use, you're probably doing something wrong. If your games aren't even bringing in 99 per year, how do you ever expect to pay for any staff costs in the future, or marketing, or anything else?
If you're a hobbyist. Game dev is relatively cheap hobby. Even a gym card usually cost more. Buy a musical instrument, and rent a place to practice with your band? Even the bus fare to sports practice few days a week probably cost more than 99 a year. Most hobby activities cost way more than game development. 99 a year is CHEAP, for a hobby.
If you're serious about what you do, and enjoy it. 99 a year is nothing.
One thing I do agree on though is that one reason for the Construct success have been plugins, and after C3 runtime is done, all focus should be on creating plugins, or making it easy for "non-coders" to make their own plugins/behaviours and effects and share them. Right now it feels like for such a massive community, only a handful of plugin devs are still hanging around and actively support their plugins.
I think it was mentioned in a previous blog post that there is a plan to have something like that. I would love to contribute with plugins and behaviours if I could make them using Event sheet type of way instead of coding.