Ashley's Recent Forum Activity

  • You can rename a .capx to .zip and see what's inside. Unfortunately it looks fatally corrupt. This can happen for a variety of reasons including hardware failure. It's possible there's a C2 bug but unfortunately without the steps to reproduce we can't investigate.

    Construct 2 has built-in backup options. Hopefully you have a backup you can restore to. Otherwise, I'm afraid you've just learnt the hard way why you should keep backups.

  • I'd also add POEditor provides tools to help you review, e.g. the "fuzzy" and "proofread" options per translation, as well as comments. You could also come up with a way based on page numbers or something else. So it should be possible to incrementally review the whole thing without having to start again.

  • As I said, I'm not interested in taking anyone's side, unless someone can't be respectful. Other than that, it's up to the community to come up with the right terms. Maybe you should run some polls or something and agree to act on the result. kop9000 should also be co-operative and not insist on any particular translation. They've already got their translation reward so they have nothing to lose.

    As I mentioned before the vast majority of our users in Russia use the Russian translation setting so I am not seeing evidence that most users are switching it off. I am sure if you cannot read any English at all, then having something in Russian has some value.

  • Last time I tried it it works fine. The most common mistake is using the wrong audio formats. I cannot investigate this however unless you provide a sample project.

  • Please file a new report only using official features and following all the bug report requirements. For example you did not include your project so we cannot investigate this.

  • This kind of report is really confusing. I could probably fix two other bugs in the time it just takes to read this much information, watch the videos, and figure out exactly which problem you're talking about (since it appears to have changed at some point during this thread). Can you file a new bug and basically try to keep it as concise as possible? Stick to officially supported platforms only, a minimal repro project, clear steps to follow, and the expected and observed result.

    I'd point out that the CPU usage in Construct is a timer-based estimate. It's not very accurate for mobile devices because of the way they throttle to save power. I investigated another "high CPU" iOS bug and it just turned out to be this. In maximum performance mode, it might be using something like 9% CPU - hardly any. However if the OS determines it's not that busy, it might throttle down the CPU to be 10x slower, in order to save battery life. However now a timer-based CPU usage measurement indicates 90% CPU! That's a misleading number. Due to this power throttling, you can see a counter-intuitive effect where as you create more objects and add more CPU work, the measured CPU usage actually drops as it kicks up in to a higher performance mode and completes the same work quicker.

    So I'd guess any "high CPU on mobile" bugs probably just come down to this. It'd be best to use another app to measure the real CPU usage on the system if possible.

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  • There's a list of everything new in C3 over C2 on this page.

  • Canvas+ hasn't been officially supported for years. Please only file issues that occur in the web view, or report the issue to Cocoon. We also can't support any issues that come up due to the use of third-party plugins like "nl.kingsquare.cordova.background-audio".

  • Updates are great, but most of the updates haven't helped my project. Probably 90% of the updates were for things I never use.

    Believe it or not, we have other users, and to some of them, the updates were important.

  • Well, this is currently by design. If you load a savegame with fewer instances, the additional instances are destroyed. Destroying instances triggers 'On destroyed'. I guess we could change this though to skip those triggers.

  • The original report mentions a memory leak. As mentioned, we haven't officially supported Canvas+ for years. Does the memory leak occur using PhoneGap Build (or any other Cordova build system e.g. Cordova CLI)? If not, it must be a Canvas+ bug, so please report it to them.

  • Closing as this is currently by design.

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Ashley

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