Ashley's Recent Forum Activity

  • I already confirmed it was fixed when closing issue 4422. I just checked again with r233 and just as I expect it's still working fine. This is precisely why we ask people to file issues following the bug report guidelines - it's rare we can actually solve problems based on passing mentions.

  • We didn't make any changes around fetching in r233, so I have no idea how that could have broken anything to do with that. As ever it's impossible to help unless you can fill out a bug report following all the guidelines.

  • Mesh distortion should allow you to create two sprites that each are a fragment of the original sprite. The calculations involved will probably be pretty complicated though.

  • So I looked in to this and double checked and it turns out there's a bug in Safari affecting the latest releases that seems to sometimes break video playback in the editor preview. It should still work after export, but the bug affecting preview could have confused your local testing when trying to find a format that works. It should be working better in r233. With that release I can definitely play a video in Safari on both macOS and iOS which MPC-HC reports as having the following format:

    Video: MPEG4 Video (H264) 640x360 24fps 612kbps [V: Apple Video Media Handler [eng] (h264 constrained baseline L3.0, yuv420p, 640x360, 612 kb/s)]

    Audio: AAC 22050Hz stereo 65kbps [A: Apple Sound Media Handler [eng] (aac lc, 22050 Hz, stereo, 65 kb/s)]

    So yes, Safari does support MPEG-4 h.264 video with AAC audio.

  • ~800mb image memory use on mobile is extremely high, so yes, I would expect the problem is you've designed your game to use far too much memory. The iPhone 8 has 2GB RAM (I think, from a quick google of its specs), the 64GB figure is for the permanent storage; there will be a wide range of other things it needs to keep in memory to run the phone and the rest of your game, so you may well have filled up all 2GB.

  • Interestingly with Remote Preview, I get exactly the same behaviour, only this time I see a brief message from Safari "Page reloaded because something went wrong"

    That means Safari crashed.

    Either your game used more memory than the device had available (see memory usage), or it's a bug in Safari/iOS, in which case you'd need to report it to Apple.

  • Construct 3 works offline in the browser, and can also be installed as an app in Chrome. See Get Construct 3 in the manual.

    • Post link icon

    Please don't cross-post the same message - see the Forum & Community guidelines. This was also posted here, where I replied, so closing this thread.

  • Speech synthesis is not currently supported in Android apps. Google need to add support - star the linked issue to follow updates.

  • Use "Post binary to URL". Putting the entire base64 string in the URL will make the URL too big to request, and the binary URL is (IIRC) a blob: URL which refers to local content so cannot be accessed by a server.

    You could also post a base64 string, but that's wasteful compared to just sending the raw binary.

    • Post link icon

    This thread is just under 12 months old, at which point threads are auto-locked to prevent necro-bumping, and the discussion is already going in circles - I already pointed out earlier in this thread that the proposed free edition limits would very likely ruin the company - so closing thread.

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  • I'm afraid I can't help if the problem is with a third-party addon. It is the responsibility of its respective developer.

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Ashley

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