After the wait, the loop has finished. So there is no longer any loop index to be retrieved.
IIRC it's already supported. Just put a full URL in the 'Set source' action.
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No, we had to implement various 3D features in the engine, such as a depth buffer.
Take a look at the Simple keyboard movement scripting example.
It would mean implementing at least parts of a 3D engine, such as a depth buffer for correct rendering. We don't currently have plans to do that.
The Instant Games SDK used in Construct is currently v6.3, which appears to be the latest, so it seems it is already fully up-to-date.
You'll need to contact the addon developers to get them to make a couple of minor changes as described above.
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Thanks for the report, I can reproduce. I'll investigate in due course.
Try using each addon one at a time in a new project.
If you export with minification enabled, it's combined in to the runtime code.
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Member since 21 May, 2007
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