Ashley's Recent Forum Activity

  • If you open

    C:\Documents and Settings\<username>\Application Data\Scirra\Construct.ini

    And change the line that reads

    UpdateCheck=1

    to

    UpdateCheck=0

    That will turn off auto update checking. If that fixes it, then we know its definitely the update checker

  • Ah, there was actually a bug in the On Advanced Overlap code! That's why it wasn't working as expected at first... the fix will be in the next build, which will be 0.97.2, which won't be as long as the last build hopefully.

    Now your event, if you leave as-is, will always pick A, which picks the B in its container as well. That's going to make any events referring to B refer to the B in the same container as A.

    You can work around this by splitting up your event. With my fix applied ( ) the following works successfully as I think you want: the overlapping A/B objects rotate.

    + A (pick) and B (don't pick) overlap

    -> A: rotate 10 degrees

    + A (don't pick) and B (pick) overlap

    -> B: rotate 10 degrees

    If you do it in one event, B refers to the one in the container as the picked A. By using separate events, you can pluck out just the one instance that is overlapping and get around the containers that way. That should satisfy your needs... I hope!

  • Sprite('Variable A') / Sprite('Variable B')

    If that doesn't solve your problem, you are going to have to explain your problem in more detail.

  • Hotfix should be live now... seems to be OK... hopefully that'll work - it should fix both your files.

  • The files have to be PCM WAVs.

  • There is a problem with the particles object in this build. A hotfix should be coming right up. This is the cause of the problems in both files you sent me, faggatron and linkman.

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  • When I last really tried Vista - which was some time ago - I wasn't keen on it. The interface and all is nice and snazzy and new, and you can turn off the annoying UAC, but even then I found even trivial file operations (copy/paste a 1kb text file) taking upwards of 30 seconds. It also seemed to permanently be accessing the hard drive, which I know is by design and it may be indexing all drives, but it never stopped and overall I just felt the whole experience was slow and frustrating. Context menus, folders etc. all seemed to take an age to appear.

    Perhaps things are all much better now - I don't know - but I'm happy with XP.

  • Use an external .wav file, and use the Autoplay file action. Or, add the file as a resource, and play it using the Autoplay Resource action.

  • Man that is awesome!

  • We have plans to expand the object bar significantly in future releases, so things like this are definitely on the agenda. In future the layer bar object list will be entirely moved to the object bar.

    (Moved post for you)

  • You can enable the attribute you've added on some objects, then test for it in object parameters (such as on collision with myattribute). You can also pass it to some plugins (such as RTS behavior - navigate around myattribute). This could be useful if you want to separate out different types of solid object, for example.

  • Nice update. Some excellent new features in there.

    Could you send your .cap to ? I'll see if I can do anything about it. Alternatively, you can try the old delete-stuff-till-it-works approach.

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Ashley

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