Ashley's Recent Forum Activity

  • Insert the mouse & keyboard object, and you can detect if the user has clicked on an object.

    Areas of transparency don't count as being able to collide or be clicked on. Are you sure you're not clicking a transparent area?

    Finally, you could upload your .cap file so we can take a look.

  • U and V are called the texture coordinates - they define which point of the texture graphic is associated with that x,y point. This allows you to change which part of the texture is shown at that point - rather than where the point itself lies. I can understand if its confusing though, because so long as the UV point is the same as the XY point, the texture displays undistorted.

  • #2082656 - by kotakotakota - there's no file attached to this one, was this one of the files that was emailed to me and crashed due to the particles object? If so, I can mark this one as fixed.

    #2083035 - this is an example of a useless bug report! There have been a few like this. Pasting in an error message is not helpful. I know what the error messages are because I write them in the source code! I need to know the circumstances that led to this, reproduction steps, and preferably a .cap file that demonstrates the problem reliably. Otherwise, bugs like this will just be closed with no resolution.

  • one thing i did think though, surely instead of timedelta you can just have whatever constant you wanted?? - then you could change it whenever...

    Set the timer FPS to 1, and timedelta will return whatever the time scale is.

  • Thats the path for XP... are you on Vista?

  • ^yeah I assumed that override timedelta would give 1/monitor refresh rate, so like 1/60 if your monitor is 60hz etc

    Heh, if you want that put on V-sync and turn off the override...

    I brought this up before, but to bring it up where it should be, I'd like to be able to set the time override during run time.

    Set the timer FPS to 1, and timedelta will return whatever the time scale is.

  • Try putting on motion blur, and it looks so very smooth

  • I'd quite like to be able to define my own functions like faggatron(x)=sin(x*29+x^2)+7*cos(x)

    Use the Function Object. You could define Function.MyFunc(x) to mean that.

  • Well... hopefully this works, give it a try and let me know if it does what you want.

    http://www.scirra.com/files/pre0972runtimes.zip

    Extract to Data directory.

  • Oh, and I can send you an updated runtime if you're desperate to try this out.

  • If you open

    C:\Documents and Settings\<username>\Application Data\Scirra\Construct.ini

    And change the line that reads

    UpdateCheck=1

    to

    UpdateCheck=0

    That will turn off auto update checking. If that fixes it, then we know its definitely the update checker

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  • Ah, there was actually a bug in the On Advanced Overlap code! That's why it wasn't working as expected at first... the fix will be in the next build, which will be 0.97.2, which won't be as long as the last build hopefully.

    Now your event, if you leave as-is, will always pick A, which picks the B in its container as well. That's going to make any events referring to B refer to the B in the same container as A.

    You can work around this by splitting up your event. With my fix applied ( ) the following works successfully as I think you want: the overlapping A/B objects rotate.

    + A (pick) and B (don't pick) overlap

    -> A: rotate 10 degrees

    + A (don't pick) and B (pick) overlap

    -> B: rotate 10 degrees

    If you do it in one event, B refers to the one in the container as the picked A. By using separate events, you can pluck out just the one instance that is overlapping and get around the containers that way. That should satisfy your needs... I hope!

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Ashley

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