Actually i'm doing it right now, but i was just thinking that kind of control would be nice addon to particles system.
The particles object is designed to be a quick and easy alternative to using sprites. I don't see any point in keeping adding on more buttons and levers - it'll never be as flexible as using your own evented particle system. Still, I'm sure we could get away with an opacity randomiser.
[quote:47j6quuo]Yes i know there is not many moving objects, but i just check it for tests and I have 0.97.7 but still every time when adding motion blur (any value) it still makes all objects brigther instead of "smoothing movement of objects".
My mistake, I got confused: I broke motion blur in 0.97.7, but it's fixed in the next build! (As you say 0.97.6 will work as well)
[quote:47j6quuo]What about that combination of bullet and rts behavior?
can it be done other way?
Yeah, you could do it with some maths. How's your trigonometry? Seriously though, you can do it by moving a 'shadow' sprite directly towards the target, then have the real projectile move up and down over the journey giving the impression of an arc.