Ashley's Recent Forum Activity

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    Otherwise, check the documentation! You may be able to find what you are looking for there, without having to make a post.

    Read & search the forum

    Many questions have been answered and many problems solved in past posts in the forum archives. The forum has been active for a few years now. Click Search and see if you can find a solution in an existing post before making a new post. You could also try Google with the extra term site:scirra.com which will search for pages on the Scirra website.

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    Tried all that?

    Feel free to ask your question, and we hope someone can help you However, remember these important points when posting:

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    Thanks, and we hope you solve your issue quickly!

  • Have you tried the Ghost Shooter tutorial? It covers this in the tutorial as well.

  • OK, got a cubic expression in the next build!

  • Beautiful artwork and animations, I love the style It was quite hard though... nowhere to hide from enemies!

  • Thanks, yeah, as I suspected, it's a picking problem when you put a family in to an object parameter. Fortunately, there's a good workaround: use the 'to position' actions instead of the 'to object' actions. For example, Move to position enemynode.x, enemynode.y and Set angle toward enemynode.x, enemynode.y work fine. I'll see if I can get the object versions working as well.

  • Can you send me the OGG file you tried with which didnt work?

  • So does playing MP3 and OGG from file work OK then?

  • Can you make a simple .cap demonstrating the problem?

    There's a known issue with object parameters which might be relevant - the pairing doesn't work for families as you'd expect sometimes. If instead of using an object parameter you use a position and do Family.X, Family.Y, that might make it work.

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  • I really would not recommend anyone uses Dev-C++. As far as compilers go, it's old, beta, unfinished and unmaintained, last updated in 2005. That's getting on for four years ago - I strongly recommend you keep up to date with at least regularly maintained compilers.

  • Happy 2009! As for new years resolutions, eh, dunno... get to Construct 1.0, lol

  • It sounds like you're on the right track for calculating the mean X - but you can possibly simplify it simply by dividing by the count when the for-each has finished, like:

    + Always

    -> Set x_sum to 0

    -> Set y_sum to 0

    + For each swarm_object

    -> Add swarm_object.x to x_sum

    -> Add swarm_object.y to y_sum

    + Always

    -> Set mean_x to x_sum / swarm_object.count

    -> Set mean_y to y_sum / swarm_object.count

    Remembering events and actions are read in top to bottom order, this leaves you with the mean x and y in mean_x and mean_y.

  • Yeah, we're hoping to get python working again by 1.0.

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Ashley

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