Ashley's Recent Forum Activity

  • I'm not sure, but I think I heard somewhere DirectInput's status is 'on-the-way-out', a bit like Directsound. There's a new XInput API, but it only seems to support Xbox 360 controllers. Still, something to look in to for a joystick plugin.

  • Aeal: Directsound actually used identical code to play music, so it probably has the same problem...

    Border: if anyone plays your game with Directsound on Vista, it probably just won't have audio. XAudio2 works on both XP and Vista. Also, looking further forwards to Windows 7, it will also not support Directsound, and WILL support XAudio2.

    So I've been trying to get everyone to use XAudio2 as soon as I figured that out, because a year or two down the line, Directsound will be seriously useless.

    Would anyone be affected if Directsound was omitted from an upcoming build, though? At the latest, I want it omitted from the 1.0 release.

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  • Aeal, you're now an editor, thanks.

    Border: I tried adding 'BorderD' as a username, but it said the username does not exist. Are you sure you signed up?

  • I was bored this evening, and the end result is XAudio2 is fully documented.

    XAudio2 on the Wiki

    Any comments, suggestions etc appreciated.

    Beh, only like, another 50 to go :-

    Rich: edited.

  • I want to remove Directsound in the next build or two if possible, since it's no longer supported or useful (Vista effectively removed support for it). XAudio2 now has matching features so it should be possible to port to XAudio2 without any loss of features.

    Is anyone still using Directsound? Would you be affected if the next build omitted to include Directsound? This would mean you would be unable to open .caps using the Directsound plugin.

  • Contributing to the Wiki documentation for Construct helps save the developer's time and gives you the opportunity to help the project! Many beginners need documentation so by writing even just a little you can be helping out a lot of users.

    However, if you want to edit the Wiki, you need to sign up a SourceForge.net username, and post your username here. We have to approve individual editors to the Wiki - I've asked Sourceforge if it's possible to allow anonymous edits, but they don't seem to have added support for that yet.

    You also need to visit the Wiki at least once with your newly signed up usersname. Otherwise, the wiki won't recognise you and we can't add you as an editor.

    The wiki is the formal documentation for Construct, ie. a reference for all features. It'll also list tutorials and examples which are posted here. That makes it the #1 place to go for information on Construct!

  • Argh! Stupid Sourceforge... thanks for pointing that out, I'll go fix it :S

  • I've added a new FAQ page on the Wiki. If you think of any other frequently asked questions that could go there, feel free to edit them in or discuss them in this thread.

  • Actually, I don't want the forum to host anyones avatars, so I've disabled it. We're pretty tight on bandwidth as it is so you should find an external host if you want an avatar...

  • I think it is planned that the object be improved; the problem is how. I mean, we could hard-code in features for specific card games like poker, but then where do we stop? Should it be a library of all card games possible? How can it be made general enough to usefully apply to any card game?

  • Haha, nice effect

  • Ah, I didn't realize custom platform movement wasn't possible in Construct. Too bad. Maybe in a future version?

    It most certainly is possible - I think there are some examples on the uploads forum somewhere.

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Ashley

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