Ashley's Recent Forum Activity

  • How do you mean? Isn't that what conditions do anyway? In what situation would it be useful?

  • ActiveX doesn't work on Firefox, Opera or Chrome. IE only.

  • I don't think its anything unusual. It's just that the floor acceleration is much lower than the deceleration.

    When you let go of all the controls, you decelerate to a stop (at the floor deceleration rate).

    When you press the opposite direction, you accelerate in the opposite direction (at the floor acceleration rate).

    So yes, if you set the acceleration much lower than the deceleration, you'll get this slightly weird behavior. It doesn't seem to be a problem with the whole movement - just this specific combination of settings. Perhaps it would be more realistic, if you are changing direction, to add the deceleration and acceleration rates together. Then when you start accelerating in the direction of the arrow key you are pressing, it carries on at just the acceleration rate.

  • Ah, you need to make the layout at least as big as the window. Make the layout 640x480 and it works fine. When you make the layout smaller than the window the runtime tries to do "put a border around the layout because it's smaller" but this doesn't factor in zooming... hmmm... basically, it's broken if the layout is smaller than the window. :-\</p>

  • I tried the Simple Platformer template, and it does have acceleration when you change direction. It doesn't change direction instantly like you describe. Maybe your Floor Acceleration/Deceleration values are wrong?

  • I just made an example, but realised there's a small change in the file format in 0.98.4, and it won't load in 0.98.3 if I upload it... beh. Still, unbounded scrolling with Start of Layout - set Zoom to 200, 200 was working just fine. I'll wait until you upload a .cap.

    What's inefficient and difficult about creating a large game with the workaround I suggested? You only need one setting and one action, and you never need to touch it ever again, for the rest of the game!

  • Temporary good news. Maybe someone will still try to delete it via the long-way-round articles proposed for deletion, but I'm hoping it will stay now

  • Caption, maximize and minimize button options are in the next build.

  • Darn, well it's marked for speedy deletion, and I tried to edit it a bit. Obviously I'm in a biased position. Maybe someone could rewrite it more encyclopaedically. I pointed out in the talk page other commercial software (like MMF, GameMaker, and also the free AGS) have pages, and some of them aren't really referenced at all... meh.

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  • Last time there was a Construct article on Wikipedia, it got deleted, either for being non-notable or not having any references (I can't remember). Anyways, I thought the time was ready to try again, so I've written a stub-article on Wikipedia with references. Feel free to expand this as you see fit (I'm not an expert on wikipedia's categories/rules etc):

    Construct on Wikipedia

  • Ah, cool, so play 'online' works for standalone EXE games too. Nice

  • Well, as it says in the FAQ, Construct is not really a 3D games tool. You might be able to make a few 3D things move around and such, but I really think you'll have a tough time making a decent, fully 3D game.

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Ashley

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