Ashley's Recent Forum Activity

  • You can't, right now the shadowcaster only casts shadows around the bounding box. Sorry, there's no custom shape support yet. You can always use lots of invisible shadowcasters to approximate a different shape.

  • you can write your own plugins using C++, but not sure if I can use the SDK with MinGW / GCC

    You can't use the SDK with GCC or MinGW - I don't think they use the same member-function-pointer binary format (which is how the runtime knows what function to call for actions, conditions and expressions), so it just wouldn't work. Sadly C++ makes no specification about the binary format of these things hence we're stuck.

  • I'm not particularly bothered about porting to other platforms. C++ projects can, of course, be ported, but it's a do-it-yourself affair. We all only do this in our spare time and porting would be asking us to double the time we put in for maybe another 5 to 10% of users. Ask again when Windows market share falls considerably. Alternatively, you could try and find a developer willing to do the porting work.

  • OK, you're on!

  • Works fine here if I replace the 2 with "lyoStart"...

  • Try Google. They seem to have a good index of the forum.

  • You're not on the wiki user list. Did you do this?:

    [quote:ebdsvme2]Rich edit: Note that you'll have to log into the Construct wiki so it recognises you, before we can add you as an editor.

  • We could do, but it only has advantages for copying/pasting objects between applications. I'm not too keen on the idea myself - you can use different event sheets and use event sheet includes to organise your code with modularity - and if objects have events, they just get "hidden" away in a difficult-to-reach and easy-to-forget-about place (imagine having events in an object in the bottom right of a very large layout, or on a locked or hidden layer). Also, it would be implemented simply as pasting all object's event sheets to the end of the main event sheet when the application starts up - so object event sheets wouldn't have any special abilities different to ordinary events.

    Is that all you wanted? A quick and easy way to paste objects between applications and have their events go with them?

  • And that one runs about 3000fps on my 8800GT, heh

    You get a 'softer' effect if you use layer zooms only 1% apart instead of 2% too.

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  • It's supposed to work like that, so you can for-each over a selection of objects, eg:

    + Sprite X is less than 500

    + For each Sprite

    will only for-each the sprites left of X=500. 'Create object' sets the SOL to just the created object, so for-each following a 'create' will only run once, for that instance.

    In your example, the for each is completely redundant, because both actions operate on all picked instances anyway. You could replace it with an 'always' subevent to get around the create object picking.

  • Looks cool, but graphics always look better scaled down small! You can't see how much detail they're skipping...

  • Nice, can still get ~250fps out on my 8800GT. You might be able to hack in opacity without a shader by importing semitransparent PNGs to the picture editor for the cube textures.

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Ashley

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