Ashley's Recent Forum Activity

  • Hey all,

    All the above features are planned for implementation, so don't worry about us not doing any of them. It's just that there are only so many hours in a day and we want to cover the most important features first. So what feature do you need next most badly in C2? This way we can cover the most important ground earliest of all, so we don't have painful omissions going on for too long.

    If you have any other things you think should be done first, post them in a reply!

  • None, unless we make a WebGL exporter, which depends almost entirely on whether or not Internet Explorer adds support.

  • Hey folks, check this out:

    http://glog.yoyogames.com/?p=2976

    Looks like YoYo Games are coming after us with their own HTML5 exporter! Interesting. Well, I say bring it on, it'll only get us working harder to make something better

  • Firefox 4 has hardware acceleration to IE9's level, so it should run smoothly in that. Firefox 3.x seems to use a software renderer which isn't very optimised.

  • Why do you need it to redraw every tick? Setting that flag will definitely force a refresh on the next tick so it sounds like there's a bug in your code (maybe it really is drawing the same way).

  • inkBot: only devices with genuine touch input should fire touch events. If a Win7 tablet has touch input, touch will fire only touch events and not mouse input.

    Some devices (iPhone?), for backwards compatibility with old web pages, fire mouse events if a web page does not handle a touch event. We've explicitly disabled this for C2, because it's best that you code mouse and touch input separately, in a way that best suits your game.

  • We tend to write the engine ourselves so we have complete control. Construct only tends to use a subset of the features these libraries provide, and we don't want to end up snookered by implementing the engine in some framework and then being limited by the features they choose to implement.

  • How does Game Editor legally require that licenses must be purchased? If the whole program is GPLv3, doesn't that mean I can just download the source, build it, and I've got my own Game Editor I can do what I like with?

  • I don't think any of those projects are worked on by full-timers. C2 needs fulltime work, it's that big a project.

  • is possible to do "when Mouse click object" or "when Touch object" sentence? or i need to duplicate the actions for the different conditions?

    Right now you need to duplicate the events I'm afraid - this could be fixed by having a Function object but there isn't one yet. So you need to (for example) copy-paste your 'on object touched' event and replace it by 'on object clicked' or whatever you think is suitable.

    Queezi: glad it also works. It will be slower because phones are just slower in general, and I've no idea if many phones have hardware accelerated canvases, which would make it even slower. However, I'm betting future phones will improve on this.

  • I think I'll push this out by auto-update. I think crudemik's issue is a graphics card thing, or at least not newly introduced by this update. Any objections?

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  • ...ashley said that a plugin should be able to modify any part of the ide due to their being javascript.

    Actually, it's any part of the runtime - javascript plugins can't yet mod the editor.

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Ashley

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