All the above features are planned for implementation, so don't worry about us not doing any of them. It's just that there are only so many hours in a day and we want to cover the most important features first. So what feature do you need next most badly in C2? This way we can cover the most important ground earliest of all, so we don't have painful omissions going on for too long.
If you have any other things you think should be done first, post them in a reply!
I say Android or Linux exporter
Behaviours. They make things a lot easier and quicker to implement, such as platforming and eight-direction movement. Plus, users will be able to write their own, and I swear there was a mention on the ability to possibly write behaviours through events. My recommendation would be to implement Custom Movement first, since it's so versatile.
The Image Editor and animations would be a very close second, however, same with fine collisions.
I second behaviors.
My vote is animations first, custom movement behavior second, families third.
I don't think behaviors should be next. Animations seem like a much more basic need.
I say Image Editor & Animations. This is one of the most important things to make any games easily. Except if you want to make a Text Adventure.
Voted animations too. The essentials must be handled first.
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I vote for event groups. It helps to organize the events as well as add more functionality.
It looks like behaviors + image editor are the way to go, I'll try get davo kicked off on the image editor and make a start on behaviors. Both are very big chunks of work though, and I'm supposed to be taking a break (:P), so things might be quiet for a bit.
I only want two thing at the moment the condition loop "for each object (ordered)" and Families.
Behaviors here. Tile studio does fine for image editing. Animations are big on my list too though.
for the image editor, why don't you implant gimp ?