my 2 cents on the scirra game arcade service as a sale. I feel the total opposite. I'd rather pay to dewatermark an otherwise fully working version of construct.
I don't want to sell my game on scirra arcade. I want to sell it on steam, itunes, and the android app store. no offense, but I never even consider buying games from a "all games here made by our special tool" stores.
I would hope anything I was trying to sell could stand on it's own. I'm not saying there shouldn't be a scirra arcade. I'm just saying I think construct 1 or c2 is powerful enough to make "real" games. I think making the business model revolve around a scirra store wouldn't work. The truly successful games would sell better elsewhere, leaving scirra with only profits from less successful games.
I still think the most important thing is to decide exactly which part to sell, probably making it a pay this much if your game makes over 100,000 type license. Make it cheap enough it isn't worth the trouble of pirating, and I think it will go far, and ash and the gang can live comfortably as we head toward construct 3
I think your assuming way too much here.
I'm not saying you would have to sell the games only via Scirra. One of the main selling points is to bypass nonsense like that.
Also I'm not sure what you mean by "real", but as it is right now you cant sell your Construct games on Itunes, Steam, or Android anyway.
Think less arcade, more service, and probably no marketing.
You sell the game, they just handle the billing, hosting, etc.