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Simple yet very life-like rag doll made with Physics!
  • Thx toralord to explain to me the"i'm affraid". Like you see my english is very poor! sorry for that.

  • Construct2( I like this better=P) appears it will be better than Construct1. However, I'll wait till it catches up with Construct1's current level.

  • Construct2( I like this better=P) appears it will be better than Construct1. However, I'll wait till it catches up with Construct1's current level.

    x2, i am exciting about the potential of C2, but i won start any serious project until reach C1 level

  • Not that I don't support it, but this "Pay-what-you-want" thing, with no limits and an option to use the software free, seems a whole lot like donations with more initiative.

    -David

  • Couple of my observations. I've got latest FF but both games ( especialy shooter) ware lagging as hell, though i know my specs are quite dated ( centrino duo core 1.66, 2gb, gforce 7300 256mb) . plus the game window was slightly bigger than my FF display window, so when i was pressing arrow keys i was activating scroll bar.

  • Latest FF, as in 3.6.13, or the FF 4 beta?

  • Latest FF, as in 3.6.13, or the FF 4 beta?

    3.6.13

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  • Firefox 4 has hardware acceleration to IE9's level, so it should run smoothly in that. Firefox 3.x seems to use a software renderer which isn't very optimised.

  • Firefox 4 has hardware acceleration to IE9's level, so it should run smoothly in that. Firefox 3.x seems to use a software renderer which isn't very optimised.

    Ok, cool.

  • I've read good things about FF4

  • Hi, great release, i really like what i'm seeing with construct 2!

    i have one issue however. For adding private variables, you disallow several characters, including '+'. This is really annoying for me because i use symbols on each variable to symbolise purposes and uses of that variable, one of those being +. This must be fairly simple to change, and i know it's nothing like your biggest concern right now, but if you could change it by the final release, i would be much obliged.

    Until then, thanks for the new construct 0.99.97.

    -Uzalu

  • Er... Those symbols are operators, which are used by the runtime. Variable names should never use symbols that already are used by the engine/language. They could break the flow, which is why they are disallowed.

  • Mipey's right, if you can name a private variable "my+variable", then the expression to access it is:

    Sprite.my+variable

    which the expression parser will read as "Sprite.my [add] variable" and throw an error either for 'variable' not being a system expression or 'my' not being a Sprite instance variable. I don't think it's a big deal - just use a letter or character instead, say.

  • What about things like text objects though? I noticed if i put things like / or \ as a string they did not show always, this could be due to it being used for comments in javascript so it might be a possible bug as they should display still.

    Sometimes you need them in a text so there should be a way to display those if it's possible. If not though it would be good to have some info for which characters to avoid using in text.

  • Can you make a .capx with the exact cases that don't work and send it to me? Thanks.

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