Ashley's Recent Forum Activity

  • The problem with pay-what-you-want is if we don't have major upgrades, we're effectively granting infinite licenses that last forever for all versions of the software. That's not really sustainable - even traditional licensing generally asks you to pay again at the next major version.

    • Post link icon

    Once we have layer effects and the equivalent of 'force own texture', you should be able to do that by having the green object on a layer below.

    • Post link icon

    1. Yep

    2. How do you mean?

    3. Right now yes, although the standards can and do change, and if WebGL takes off it supports shaders to the same extent the 0.x runtime does.

    • Post link icon

    How about just using a big black sprite with a transparent hole in the middle using alpha? You can't use multiply, so I don't think you can get the same lighting-up flash when a ghost is hit. You could just about do it with subtract, but that's not supported by canvas

  • [quote:kxoigrhk]The SaveIE6 campaign was launched on April 1, 2009 and will last until April 1, 2010.

  • I think the only difference is that the timedelta is still affected by the timescale, so you can pause/slo-mo your game still.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What if someone was still using the earlier open-source SourceForge builds?

    Before long those builds will be so far behind that they're not remotely useful. You won't be able to make anything complicated, certainly not sellable, with them!

  • Layers are 0-based, so layer 1 really means the second layer, and you've only got one layer. Change it to create on layer 0 and it works.

  • The alpha early-adopter licenses are marked down considerably to reflect the fact it's an early stage. Also, I repeat the point: assuming we release regularly enough, which we plan on doing, testers get to use the fully-featured software indefinitely for free. What more can we do? Should we pay them to test it for us when we have no money?? I can't see what more we could offer or do for our users. Obviously the transition to free + open source to closed and licensed is a painful one. But I think we've gone out of our way to offer good deals despite this. Can you describe what's unfair about the deal so far and what would be a fairer deal?

  • On another note, will testers be able to sell games made with the most current release?

    I think the test builds should not be for commercial use - testing purposes only. I think it's fair if you sell a game, you buy a license first.

    Since you're working on movement actions, would it be possible to add bezier movements, which could be run in a queue?

    That's probably something for a behaviour to do - these are super-basic primitives that are very often useful for a wide array of uses.

  • Yep, HTML5 has web storage so you can make save games.

  • Wolf, it's aimed at time-limited test editions like buddy40 described. IMO testers actually get a pretty sweet deal in that they don't need a license provided they're willing to stick to the bleeding-edge test builds. I suppose the alternative is we only offer test builds to license holders - then we get less testing done, which could affect stability - it's an option to consider, though. Maybe later when we actually have some license holders.

    newt: woops, dammit, too many things changing too quick...

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,769,760 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs