Ashley's Recent Forum Activity

  • Some people seem to be getting unnecessarily passionate about their point of view - so I'm going to lock this - but I will add two things: one, we know 0.x isn't perfect. There are problems, but they should all be fixed in C2. Secondly, I wouldn't get the impression your other options are perfect in this regard either - lots of alternatives have well-known bugs as well, and some also suffer when running large projects. I don't think you're going to have a flawless ride with any program (although we are trying to build C2 to that standard). Still, you're welcome to switch to alternatives at any time, nobody's stopping you! I'd hope you come back to check out C2 when it's a bit further along, though.

  • Can you post a .capx that reproduces the problem?

  • We did recognise the stability as one of the big failings in 0.x which was also part of the reason to start fresh with C2. As always, if you have problems in C2, let us know and we'll get right on it

  • Another question: should the 'set instance variable' action force the type?

    For example if you set a number instance variable to MyText.Text, should it automatically convert it to a number as if int() or float() were around it? Otherwise, you get an error that you're setting the wrong type. Is it convenient, or error-prone since it allows things like "Set MyNumber to 'Foo' "?

  • 1. You removed build-in sprite editor

    We didn't intentionally remove it, C2 is being rewritten from scratch, we just haven't gotten that far yet!

    [quote:3kktup38]2. When I resize a sprite (it has one color (eg. red)), then I get some white-red gradient near edges like blurring.

    This is typical of linear filtering - nothing to worry about. I suppose the fix would be to use point instead of linear filtering, but there isn't an option for that yet.

    [quote:3kktup38]3. When I try to move a sprite by one pixel in Layout editor, then, it's a magnetic effect.

    Can you explain this in a bit more detail? I can move objects in the layout with arrow keys one pixel at a time and it seems to work fine.

  • You can simulate groups with subevents (which I think newt was suggesting): put a bunch of events as subevents to an event which is something like "Is MyBoolean Enabled" (stored in some instance variable, because that's the only place you can store variables right now). To disable the group, set the boolean to false. It works with triggers, events, anything you can put in an ordinary event group.

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  • I can't seem to find so much as a screenshot of it before I download. What's it look like?

    , care to substantiate that?

  • I read about that! Rocket Engine were never public so I've no idea what their tech is like (apparently it could run games without plugins on browsers without canvas as well, probably by some DOM manipulation). They were probably a fair bit further along, it's still early days for us. Still, it's a good sign people are interested!

  • Well, I wasn't expecting such a unanimous response, guess it was an obvious thing to do

  • That's probably it actually, the HTML5 exporter writes a UTF-8 HTML file.

  • If I wanted each sprite to have an array associated with it, and I create sprites at run time...

    You can do this in 0.x by placing an array object in a container with a sprite.

  • You might be able to code it yourself with a for-each and pick-nth.

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Ashley

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