Ashley's Recent Forum Activity

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  • Uppercase and lowercase are already there! :)

  • Construct 2 doesn't have fine collisions yet, so objects will collide with their bounding box (i.e. what you see when you select it in the layout editor).

    Hopefully a future build will add it!

  • I've added these for the next build:

    find, replace, left, mid, right, tokenat, tokencount, trim

    ('remove' is just a 'replace' with an empty string.)

    Did I miss any?

  • Updated the link in the OP - recent builds introduced some changes so those are now reflected in the new docs.

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  • I obviously use C2 a lot in my testing and I've not managed to catch a "ghost process" like you describe yet. So I suppose it's rare, but happens a lot on your computer for some reason. Is there anything you can do that reliably reproduces it?

  • Don't forget about PNG8 w/alpha.

    Unfortunately reducing the color depth is not something Construct 2 can do automatically. Construct 2 must always work in the general case, and many images look terrible after color depth reduction. So that's not something we can always apply to reduce filesize.

    We might be able to add compression settings in future, but for now everything has to be PNG32, and as you saw the savings for that are only around 12%. If you are that concerned about reducing filesize after export, you can run your own tools over the exported PNG images, and you should see similar gains.

  • Would that really be useful? It seems to me a case insensitive search is more useful so you don't have to worry about whether you typed "Player" or "player", and naming collisions like that shouldn't be too common. I would prefer to leave it as is.

  • Yes, I intended that C2 leaves expressions how you typed them, and only changes it if the object name changes to a different string (not the same string differing only by case). Do you think I should change this?

  • I got it down to 29kb here in a sprite sheet.

    Would you care to share how you beat PNG compression by over 75%? That's a stunning saving. If it's easily possible why isn't the PNG image compressed that small to begin with?

    h and graphics cards still work in power of two.

    Have you got a reference for that? I couldn't quickly find a reliable reference, but the OpenGL spec doesn't say what implementors should do, so it might be driver-dependent.

  • There's no feature for this yet - you'll just have to make a new layout, add the layers, then copy-paste the contents from one layout to another.

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Ashley

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