Ashley's Recent Forum Activity

  • I guess this is a bug - it should run the layout again like it did the first time. I'll try fix for next build.

  • Heh, interesting. I'm a bit surprised just how much javascript is generated for some of those games, if you view the source. Some of the games have over half a megabyte of javascript code! C2 games tend to have about 100kb of script.

  • I don't understand. Everything is named "Goodie" in that picture. What were you expecting to happen instead?

  • There's no expression for it yet. I can add it to the next build.

  • Right now the best way is to set up a server side script (ASP/PHP) that talks to a database and use the AJAX object to talk to that.

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  • Oops, just saw your post, we posted at the same time.

    I'm afraid if you open some of the files in Notepad you'll see they've been overwritten with junk. It's probably not possible to recover the project. Sorry :(

    We fixed a couple of possible-project-corruption bugs in r51, released a week ago. I'm afraid you may have run in to a bug that was already fixed. I would encourage you to always stay up to date to reduce the chance of you running in to issues like this!

  • Have you also tried updating to r52?

  • Comparing the "blade" enemy from Space Blaster, which is a 16 frame animation, it comes out:

    144kb PNGCrushed as 16 separate files after export

    126kb as a single sprite sheet

    So that's a saving of about 12% in filesize. I agree there is a saving to be had, but while we're really stretched for time over loads of important features that don't yet exist at all, I'm not prepared to spend time on this for an "invisible" improvement while there are much-missed features like families. So maybe this can be done some time in future.

  • Hi, can you post the .capx showing what you mean, and also tell us what you were hoping to happen instead?

  • Usually events like this are enough to get animations working:

    + On left arrow pressed

    -> Set animation to "Walking"

    + On left arrow released

    -> Set animation to "Stopped"

    And same for right, up and down arrows. That usually will do for the 8 direction movement.

  • 1. When i change the name of an object, maybe a sprite, it auto changes it's name in the event and action system, but only if directly affected.

    But i access a value of a class in a phrase, it doesn't, but the formula keeps working anyway.

    When you rename an object, it should update the name everywhere, even in expressions (I think you use the term "phrases" to mean "expressions"). If it doesn't, it's a bug! If you found a place where the name is not updated, please report a bug, it needs to be fixed.

    . If i want to send a capx file with features of standard edition to a user with demo of c2 only, can he open, export and safe the project without restrictions?

    If the project is within the free edition's limits (100 events, 4 layers per layout), it can be opened, edited and exported in the free edition as well. If your project exceeds the free edition limits, then the free edition can still open it and preview it, but not add or edit any events or export it. Basically, if you have under 100 events and only 4 layers on each layout, it should work 100% in the free edition as well.

    . How can i access the heigth/width of a layer in the event system?

    All layers have the same size as the layout.

    . Is there a way to rotate a textfield? If not, will that be implemented soon?

    Not yet - is it an essential feature? I didn't think many people needed to rotate text.

    . I need too access multiple Sprites with one object name, so that i dont have to write every event for new with the same methodes. Is there a way to do so?

    It sounds like you need the Families system from Classic. It allows you to refer to multiple sprites via one object (e.g. "Monster", "Ghost" and "Troll" all as just "Enemies"). It's on the todo list, hopefully it won't be too long. For now I'm afraid you'll have to get by with copy-paste.

  • Oops, you found a bug! Fixed, should work in the next build. If it's urgent, paste this runtime.js over the one in <install path>\exporters\html5\plugins\tiledbg\, restart C2 and it should then work.

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Ashley

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