Ashley's Recent Forum Activity

  • Just ran it in r54 and can't see any problem. Are you sure the file you posted shows the problem?

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  • Maybe you could upload the exported project you had an issue with to dropbox, so we can all try it? I have a netbook I could try it on, for example.

  • 'Mouse is over object' runs every tick (about 60 times per second) while the condition is true.

    If in the event you start the animation from beginning, then every single tick while the mouse is over the object, it is rewinding the animation back to the first frame. So it never gets the chance to go to the second frame or beyond.

    Try adding a 'trigger once' condition after the 'mouse is over object' condition.

  • Of course!

  • Yeah, give it a shot on Chrome and see how it works out. It seems to have the best overall performance for gaming, especially if you enable the GPU canvas in about:flags (the next release, Chrome 14, has this enabled automatically apparently).

  • Have you tried it on Chrome? If the pauses aren't there, it's a problem with Safari, not our code, so there's probably not much we can do.

    I would guess it's to do with the audio playback - in my testing, that's the main cause of pauses (browsers loading sound effects). Once most sounds have already played and the game is "warmed up", it should be running fairly smoothly. Do you find that it gets better later on?

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  • You should just be able to select them and drag them in. Use the margin on the left to drag the entire event rather than clicking a specific condition or action.

  • The plan is to add polygon collision soon, because it's much faster than per-pixel collision. It might mean a little more work setting accurate polygons (Construct 2 will try to guess the polygon, but it can never read your mind and get it 100% exactly what you want), but it will be worth it for the speed boost.

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  • When i try to make a vertical scrolling ,it's seems impossible

    I'm not sure what you mean - vertical scrolling works exactly the same as horizontal scrolling, just in a different direction. Have you had a look at the Space Blaster project? That's a game where you start at the bottom, and scroll up to the top of the layout.

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Ashley

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