Ashley's Recent Forum Activity

  • I really like the Friendly Fires right now. Sort of heavy and funky, really good for coding to <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Locking thread because it's from a very old release and I don't want anyone to get confused and install r43!

  • You do not have permission to view this post

  • It's not a bug: capital W is one of the biggest characters, and your text object is too small to fit it. Construct 2 doesn't draw partial characters, only if the entire character fits. So just resize the text object a bit bigger.

  • I can't see anything wrong with the letter W. Can you post a screenshot and your .capx project?

  • After I finished writing a bit about parallax controls I checked (just to be sure) and saw that C2 does in fact allow you to show the parallax in editor-time. It's nice, but it's not terribly usefull when you want to place a parallax element to appear at a specific place.

    That's what it's for though... how come it's not terribly useful for that? Does it not line up with the runtime?

    b]Controller support in browsers.

    I don't think any browsers currently support controllers, but I believe it's being worked on in the HTML5 spec.

  • Our HTML5 exporter right now does not support effects, and even if it did, you would not be able to copy over Classic's effects (they're in a different format).

    For a fog effect, you might have some luck playing around with alpha-channeled PNGs.

  • Have you tried using an 'Is touching object' instead of 'On object touched' condition?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I just tried it after fixing the other redraw flag issue. It seems to work. It looks like you're using the 'set position to object' action which I fixed the problematic redraw flag. So I think this is the same issue and has been fixed! Thanks for the report anyway.

  • You're right, objects with the physics behavior spawn at the wrong place if you create them at runtime. Fixed for next build!

  • I've taken a quick look at this. I can't see any problems. I see the ball drop to the ground and stop, that's all. What are you expecting to happen? I'm not Davo, and Davo wrote the Classic custom movement, so none of this is obvious to me I'm afraid, you're going to have to spell out what you're expecting to happen.

    I see the ball drop and then onGround is true and the Custom Movement's dx and dy are both 0 (because it has stopped). I don't know what Davo did in Classic, but in the HTML5 custom movement, if dx and dy are both 0, it doesn't step, because there's nowhere to step to. So the first event will not be running (On CustomMovement Step). Perhaps the Classic custom movement still stepped there?

    * There's no 'decelerate' action for the Custom Movement. Why there is none is beyond me, honestly, it's practically necessary for any movement that needs the object to slow down gradually rather than stop on a dime.

    Isn't 'decelerate' the same as using a negative value for 'accelerate'?

  • Click 'Browse all examples' in the welcome screen and open 'Platform 3 (UI).capx'. That shows how to keep text on screen using a layer with parallax set to 0,0.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,771,233 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs