Ashley's Recent Forum Activity

  • C2 can import tilemaps, you can enable snapping to a grid in the layout view, and the sprite's new 'initial frame' property lets you switch between different tiles. That should get you quite far with tile based games.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • You do not have permission to view this post

  • Hi all,

    One of the two differences between Canvas 2D and WebGL is there is no immediate replacement for the XOR effect. We can add it via a shader in future, but doing full shader effects is probably some way off. The easiest way to solve the incompatibility before then is simply to remove the XOR effect.

    I don't think it's a very useful effect, it looks very weird, so I wouldn't imagine many people have used it. Has anyone used it? Vote in the poll to let me know!

  • Oops, sorry - fixed for next build.

  • Have you seen our Google+ page?

  • They'd both run at the same speed, but you should prefer organising things in to different event sheets, just to make your game more manageable to work on!

  • It looks like you're using Physics - that's the most likely cause of slowdown. From the Physics Basics tutorial:

    hysics simulations are very CPU intensive. It can take a lot of processing to work out the proper motion. To make sure your game runs fast, it's recommended that you don't use too many objects at once.

  • We've already done a lot of GC optimisation in Construct 2's runtime to prevent it creating much garbage at all. So I'm sure performance will go up a bit, but we already tried to solve the problem by not creating any garbage for the GC to have to collect. Always good news to hear about JS engine improvements, though!

  • Most of these things are on my todo list, and those which weren't now are! (Including zeropad!)

  • Does it appear when previewing inside Construct 2 in HTTP mode? It shouldn't do. It's intentional that it appears when running from disk after export because like the message says for most games it doesn't work. A few of the problems are:

    • auto-mirror and auto-flip won't work
    • WebGL mode won't work at all
    • sounds won't play in Chrome

    etc.

    To prevent people reporting these as bugs, when really it's a security limitation from running on disk, that prompt appears. You have to preview in HTTP mode (Construct 2 preview or after uploading) for most games to work correctly.

  • I think the touch object will soon support multi-touch, if it doesn't already.

    It does already, and you can also enable mouse input as single-touch input for testing.

    They're separate so if you want you can handle mouse input separately to touch input. Since they're very different forms of input I thought games might want to tweak their method of touch control and mouse control separately, which having separate object allows, or if not you can easily enable mouse input for the touch object and have both the same.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,830,023 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x44
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs