Ashley's Recent Forum Activity

  • newt - I don't understand, you're supposed to use a variable with a UID. What's wrong with that?

    Instance indices are useless because they change all the time. If you delete the object with index 0 every single other instance changes its index. So if you stored an index in a variable it's now wrong. Why would you ever want to use that?

  • I do have to add UIDs were added specifically for remembering object instances in combination with the 'pick by UID' condition - I would say they are best suited for that, instance indexes won't really cut it since they change and UIDs never change.

  • No, but C2 should try a different port if it's not available... maybe I can add a setting in future though.

  • The link I posted has instructions on how to identify your graphics card in Device Manager. What does it say there?

  • Did you try updating the drivers though? Drivers are updates you can download and often fixes problems like this. What graphics card do you have?

  • We hope to remedy points #1 and #2 in future with some extra features. We have a long todo list though!

    As for the point about being able to make "real" games - they certainly have been made in Classic, and we're aiming to make Construct 2 even better for big games. I would argue this point further, but I think an even better thing to do is for us to spend the next year or so continuing down the long list of features we have planned to make "real" games easy to make in Construct 2, wait for some people to make "real" games, then link you to those games as a counter-argument. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I think it is very likely this problem is to do with your graphics card drivers. Have you tried updating your graphics card drivers?

    It looks like the driver is incorrectly cutting the image in to a power-of-two size. The object is 192x192 but it's only showing about 128x128 of it (a power-of-two size). The only reason this would happen is if your graphics card drivers are buggy!

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  • Does this happen every time in your .capx file? Were you doing anything in the Configurations bar before this happened? It's handy to have reproduction steps, which was described in that 'how to report bugs' link.

  • Yes, this is an important part of how sub-events work. From your example:

    Enemy var = 1 - all enemies with var = 1 are picked

    ---- Enemy X > 500 - of these it's further filtered down

    ---- >> Do this

    For the next subevent it returns to all enemies with var = 1 picked

    ---- Enemy X < 500 - of these it's further filtered down again

    ---- >> Do that

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  • marcinkowski, for a platformer you don't need separate animations for facing right and left - you should be able to use the 'set mirrored' action to automatically flip the images!

  • The easiest thing to do is switch to Google Chrome which is faster, has better features and is more regularly updated than IE9, and even works on Windows XP. You don't have to use it for your day to day browsing either - you can just set 'Preview browser' to 'Chrome' in project properties to use it instead of IE.

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Ashley

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