I'll agree with you on the debug part, that was an inconvenience
when I first started with C2, but that's all it is, an inconvenience.
You can easily make your own debug with a text object and an
every tick event.
I also agree with you on making a full-fledged game at this stage in development.
Give it time until its features are filled out more.
When it gets to the point where Construct is feature-wise,
it's going to be an extremely capable engine, plenty capable
of full games. But that's a ways off, that's why I'm not doing anything
serious in C2.
I also don't think we're going to see anything amazing from it until
some more exporters come out for it.