Ashley's Recent Forum Activity

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  • Updated the original post. Docs and templates now include WebGL and version setting.

  • The scroll behavior wont work unless the layer you're scrolling to has a parallax of 100,100. Hmm, probably a bug!

  • You can actually store references to instances by using their UID. Set a number variable to the object's UID to save it, and you can get it back with the 'pick by UID' condition.

  • Uninstall and reinstall Construct 2 - that should fix the New Project dialog.

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  • To prevent animations making the window shake (and other reasons) it's usually best to have an invisible square sprite with no animations which you give the Platform movement to. Then you position your visible, animated player on top of that. This usually makes the game much more reliable.

  • The next build (r70) always creates global arrays on the start of the project rather than leaving it until you visit its layout. Hopefully that will also fix it.

  • Yeah, there's no reason not to have this, it's on our todo list, we're just super busy and it takes time to get round to this type of thing, and if it's not urgent (i.e. there's a really easy workaround, which there is) then we usually make it a lower priority.

  • Remember a lot of people are still on slow connections, and a lot of people are simply not going to wait for a 50mb game to download! In a way a low file size limit is a good thing, since it means less waiting time for everyone visiting the arcade.

  • It's actually perfectly possible to use FB credits/Chrome Web Store payments/whatever in Construct 2 already, as you say you just need to follow each site's developer instructions to integrate it with the server side scripts (which is the only secure way to do it), then make a custom plugin with the SDK to talk to the server and see what's been purchased. Obviously if this was integrated with the built-in plugins it would be a bit easier, but if you're going as far as setting up the server-side scripts then using the SDK isn't that big a hurdle either. Plus on top of that your own plugin means you can add your own security system and custom functionality, which means it's probably harder to hack than having a one-size-fits-all official plugin.

    So I think there are people sitting around waiting for us to do something to enable IAP, which actually just means us making some tweaks to plugins that makes it marginally easier. If you're desperate for IAP there's nothing stopping you going for it now, but I guess you'd be the first.

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    We're keenly aware of people's desire to monetise their games - we're hoping to do something about it soon. It's just we're really, really busy.

  • The error is pretty much right, we aim to fix this soon but in the mean time just make sure there's an instance of the object you're trying to create already placed in the layout.

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Ashley

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