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I'd recommend the beginner's guide which covers things like mouse input and other Construct 2 basics.
You can use custom javascript in the Javascript SDK, and lots of plugins have already been made with it.
Develop games in your browser. Powerful, performant & highly capable.
OK, I guess an acceptable workaround for the time being is just to use another browser when previewing, and IE9 will work once you've exported, it seems.
Try deleting the registry key
HKEY_CURRENT_USER\Software\Scirra\Construct2
When the New Project dialog changed, the next installer did this for you to prevent this bug happening, but it looks like you skipped that build.
How are you telling if the sounds are shortened? Are you playing audio in a browser? If so, the browser may have poor audio support, have you tried any other browsers? For example Safari for Windows tends to cut bits off sounds, it's a bug in Safari, your audio files are not actually shortened at all.
How many platforms are there that have C++ compilers but not a HTML5 browser? I can't think of any major ones...
From the Delta-time and framerate independence tutorial:
ou can set the time scale to 0. This stops all motion. It's an easy way to pause the game. Set it back to 1 and the game will resume.
You might notice you can still do things like shoot using the game controls. You can get around that by putting your main game events in a group, and activating/deactivating that group as you pause and unpause.
F4
Why don't you just disable PNG recompression for testing and enable it for your final export when you're ready to publish?
The arcade should stop this by itself, but maldrok is right, for other games not hosted on the arcade you simply need empty 'On key pressed' events and it will block the browser's default action (which is scrolling for spacebar). You have to add blank events because it's designed to not affect the rest of the browser or page unless it really has to - it might be annoying for some people if every C2 game blocked spacebar/arrow key scrolling.
No, but good idea, I'll make sure it's mentioned!
Why is this useful? It has the same problem that you'd have if you showed UIDs in the editor. If you delete a few objects and added a few more the index and UID is different for all the objects. So if you ever used it anywhere now it's wrong.
Member since 21 May, 2007 Last online 7 Jul, 2026
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Wider technology issues from Ashley's perspective.