Ashley's Recent Forum Activity

  • Only WebM Opus files are guaranteed to play on all platforms. If you skipped encoding, it would mean audio may not play on some platforms, so you probably don't actually want to do that.

  • Are all available software updates installed? Make sure Chrome and the Android WebView (whichever are installed) are also up-to-date in the Google Play store.

    If everything's on the latest version, then unfortunately some devices have broken graphics drivers, which is what the glitches and crash may be caused by. Sadly there's little anyone can do about that - the device manufacturer would need to fix it, but old devices rarely get software updates. If that's the case then at least it's device-specific - other devices should not be affected.

  • Small sprites stretched larger will use less memory. Only the source image needs to be kept in memory; stretching it larger does not use more memory.

    That is not true of SVG though. SVG will be re-rastered at the draw size and use roughly as much memory as its displayed size requires.

    In general sprites are the fastest game design primitive in Construct.

  • I'm afraid we will not share internal source code, and I don't believe it's relevant to the case you described anyway: just use fetch().

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    Please post in English as per the Forum & Community guidelines.

  • Consider taking the free Learn JavaScript in Construct tutorial series, which answers questions like these.

  • There are already features that help solve this as described in the tutorial Using 3D in Construct.

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  • The way updates are handled is described in the tutorial Offline games in Construct 3.

    As it notes there, offline.json must be re-uploaded with every change, as that file must change for Construct to download a new update.

  • Why? If it's a small amount of code, pick the right tool for the job, and the JavaScript coding feature is probably better for that.

  • All my old games use web storage and only run on r251.2

    Web Storage was replaced by Local Storage about 7 years ago. It happened in Construct 2, before Construct 3 was even out. If you keep using retired features for years and years, you will inevitably run in to problems. This is why you should make an active effort to move away from deprecated features.

    Having said that, we haven't touched the Web Storage plugin ourselves for years, so I doubt anything changed on our side. I wouldn't be surprised if some browser change broke it - perhaps browsers are finally removing it, as it was replaced by better storage solutions years ago.

    You're probably best off just using the Cordova CLI and doing your own builds locally with a custom configuration. The build service is configured to work with the latest release, and if that ends up breaking old releases, we probably can't do much about it.

  • FWIW the default language is decided based on what the browser says your preferred language is. So maybe check your browser settings to see if the preferred language is what you want it to be.

  • Staying on old versions will probably cause as many problems as it solves. All the bugs, compatibility fixes, updates for specification changes and so on are in the latest release; if you stay on an old release you miss out on all of those and so will start to accumulate already-fixed bugs that nobody can help you with. Especially with Android, sooner or later the target SDK version requirement for the Google Play store will increase, and then APK builds by old releases of Construct will not be allowed to be published to Google Play as they still use the old target SDK version.

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Ashley

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