We've tried more concerted efforts in the past at promoting people's games, but the truth is it's extremely time consuming and with minimal benefit to the game author as we just don't have much punching weight here. Engagement from our audience for this sort of content is generally minimal.
That's a fair point, and I do appreciate that a lot of the time the things that people think will help their marketing don't do anything (retweets =/= sales, and all that). I understand where you're coming from.
I'd only add the following two thoughts:
1. "Punching weight" is relative. To a nobody dev with 12 Twitter follows, a signal boost from you guys could be a big encouragement and vote of confidence. It's not the same as getting written up in IGN or whatever, I agree, but it doesn't hurt to encourage creators who may be just starting out on their journey.
2. Iirc the main thing I've approached your team about in the past is adding my games to your website, as part of the "look at the cool things you can do with Construct" type galleries. My games have pretty unique art styles (and universally positive Steam reviews, cough cough just saying), so I thought it might be nice for you to showcase the diversity of Construct products on your site (while also providing a nice bit of encouragement for me, if not actual marketing "results"). I understand that retweeting and social-boosting every random Joe who bombards you with requests doesn't really do you any favours, but I must admit to being a little disappointed to be given a (polite) "go away we're not really interested" when trying to contribute something that might actually benefit you in a small way. Fair enough if you don't want new examples for your site, I guess.
Anyway, I got over it 😛 But it seems to me that a big part of making Construct a bigger part of the game dev consciousness is having a broad stable of awesome, creative, unique games to showcase. Surely?
With absolutely no disrespect intended to Aurelien Regard (I think his game looks amazing, actually) - your website's front page is covered in shots of The Next Penelope. That came out in 2015, haven't we got anything newer to show as the poster child of Construct?? He even made it with the previous generation of the software (C2). I would submit to you that your community of users have been extremely busy producing weird and wacky things over the past six years - why not feature somebody new?
They say that games sell consoles, and I think the same must be true of game creation software. People want to know: what can I make with this? What have people been able to do with Construct? The proof is always in the pudding, and all that.
Anyway, I'll stop waffling. I really do love Construct and I wish more people used it. I just can't help wondering why they don't.