Ashley's Recent Forum Activity

  • Chrome 18 was recently released and would have silently updated, and it enables GPU Accelerated Canvas 2D by default. It's no longer an experiment, it's a feature now!

    WebGL mode shouldn't appear blurry - it's actually the only mode you can control the sampling in (point vs. linear), you can't control that in Canvas 2D mode.

  • This is not a bug, it's by design. See the manual entry for Text:

    ote if WebGL is enabled in project properties, due to technical limitations all Text objects appear on top of everything else in the game. For example, Sprites cannot be displayed on top of Text objects when WebGL is on, because the text is rendered to an overlay above the game. It is recommended to design your game so it is not necessary for other objects to appear on top of text objects, since turning off WebGL can reduce performance.

    IE9 does not support WebGL, which is why it Z orders as you expect.

  • Have you read the manual?

    We're planning to introduce directCanvas soon which should help improve mobile performance - maybe try again when we release that.

  • Intel Pentium 1 233 MHz

    MS Windows 98

    64 MB RAM

    48x CD RW

    52x CD ROM

    3.99 GB HDD

    Does your ATI Rage I graphics card have the latest drivers?

  • Oh, that's interesting - didn't know they included WebGL. That definitely makes it worth checking out, I'll give it a spin and see if I can come up with something.

  • Huh, this is weird, can you post system specs and steps to reproduce?

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  • They also say:

    Game porting to Android and iOS as native apps with hardware acceleration support for render and physics calculations.

    Further down the page they describe how they do it:

    he games made with Logicking's HTML5 Game Engine will be ready for use with third party technologies like directCanvas and CocoonJS.

    In other words, identical to our plans for Construct 2.

  • The local server has no specific directory on disk - it creates a virtual file structure, which is composed of different files from different places on disk. So I'm afraid this is not currently supported...

  • Construct 2 should already be remembering your open tabs. Is it just the order changing that you find annoying? What happens to the order? Is it randomly shuffled, or reversed, or something?

  • It's a great demo, but it's probably quite complicated to implement. The problem with demos like that is half the challenge is keeping it usable when you scale up the engine to something as complex as Construct 2. I've got on my todo list a "live preview" feature which should help, though - ideally it will allow you to make changes, hit preview, then the game updates with your changes, but keeps its state. In other words if you're previewing and you've got to level 3 with 55% health, and you just tweak a particle object's rate and hit preview, the particles object updates and you're still on level 3 with 55% health.

  • I haven't tried it, but if it's just WebKit and not a full browser engine like Awesomium, the Javascript and rendering performance will be really bad... that's why we're focusing on Awesomium, since it includes the V8 javascript engine, WebGL, etc.

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Ashley

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