iskeen - nothing can be done about your report unless you post a new thread and fill out every field. All that information is required.
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It's a graphics card driver issue. It's possible the latest drivers still crash your computer, in which case AMD have totally screwed you. Sorry, there's nothing we can do to fix this.
It is strongly recommended to compose your levels out of lots of smaller objects, for memory use reasons. Lots of large images can use up all the RAM on mobile devices pretty quickly.
It looks like all they've added is the Fullscreen API. Well, it's very early for IE11 anyway, usually they add more features over the release cycle. Let's hope they add more interesting stuff over the next few previews.
Interesting to hear what they announce, if anything. If possible we will make a Wii U exporter!
This is very good news! Not only does it mean even better performance on iOS and Android (hopefully), it also makes CocoonJS virtually the only way to get WebGL shaders in iOS and Android native apps. I'm looking forwards to seeing this become reality!
Thanks, should be fixed in the next build.
Closing as fixed in latest beta.
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Moving to Website Issues, Tom needs to fix this.
I can't reproduce this; it works fine, and I've never heard anyone else who's ever done the beginner's guide having this problem either. Can you show with a sequence of screenshots exactly what you're doing?
Should be fixed in the next build.
Member since 21 May, 2007 Last online 27 Oct, 2026
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