CocconJS WebGL Soon?

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  • Awwwwwyeah

    "And games made on Ludei can be published on iOS, Android, Nook, Chrome, FirefoxOS, Pokki, Intel AppUp, and Amazon."

    More goodness

  • I think if I see them this week, I will give them a big hug. And a Thank you from C2. Can't wait to get my hands on it.

  • Have you seen this as well? The second and third item from the top of the list.

    bitbucket.org/ludei/cocoon_cocoonjsextensions/commits/all

    'Requested by Disney'

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  • Have you seen this as well? The second and third item from the top of the list.

    https://bitbucket.org/ludei/cocoon_cocoonjsextensions/commits/all

    'Requested by Disney'

    Disney is actually really good at going out to grab new companies or use new tech to advance the software they have. I'm sure they are always looking for new ways to expand the game reach. My old coworker worked at a company that Disney picked up. They know how to pick startups usually.

  • I find it quite exciting, really.

  • This is very good news! Not only does it mean even better performance on iOS and Android (hopefully), it also makes CocoonJS virtually the only way to get WebGL shaders in iOS and Android native apps. I'm looking forwards to seeing this become reality!

  • Well this solves a major performance matter, which CJS wasn't too bad anyways. Far better than raw UIWebView.

    However, I believe this also will handle better memory management that C2 has implemented if I recall Ashley mentioning.

    That leaves for me Ludie to get the Ouya IAP and Controller and I am mobile set. Who knows my Ouya game is at least 2 weeks from development into final polish. Then it's all polish time :P

    I'm happy to hear this news. Now the question is when are thing going to push this out. it's also going to push a other groups :)

    I still standby that the actual browser technology is lagging behind :)

    Go go Ludie

  • Ludei just tweeted "#WebGL on every Android and iOS device, for the first time ever! ow.ly/jpnCS #HTML5 #games #GDC2013"

    Now if they could just support Windows 8 Phone and Blackberry, so it's a single eco system <img src="smileys/smiley27.gif" border="0" align="middle" /> <img src="smileys/smiley27.gif" border="0" align="middle" /> <img src="smileys/smiley27.gif" border="0" align="middle" />

  • Hopefully this means future construct 2 updates geared towards mobile will be focused mainly on Cocoonjs so we have a perfect partner for C2.

  • Ludei just tweeted "#WebGL on every Android and iOS device, for the first time ever! ow.ly/jpnCS #HTML5 #games #GDC2013"

    Now if they could just support Windows 8 Phone and Blackberry, so it's a single eco system <img src="smileys/smiley27.gif" border="0" align="middle" /> <img src="smileys/smiley27.gif" border="0" align="middle" /> <img src="smileys/smiley27.gif" border="0" align="middle" />

    You can't do WebGL in WP because the apis aren't exposed. The only thing we have access to is the browser control. The core is IE10. Our hands are pretty tied on this one. Microsoft did this as a way to keep a clean handset, but I also blame Google for not working with MS to get Chrome working on WP8 or even Win8 for that matter... MS can open up APIs for preferred partners I think. But there is a lot of bad blood between Silicon Valley and Redmond. To our detriment.

  • And this comes just after vikerman implemented WebGL for Ejecta..

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