Sir LoLz's Recent Forum Activity

  • sorry for the delay. I found out what was "causing" it. at the end of a round I would set the AI's object time frame to zero. but I only set it back to one a second after the new layout loaded. by setting the time frame back to one before leaving the issues seems to have corrected itself. My guess is the obstacle map did not update while the time was set to zero.

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  • Hello. in my project sometimes the path finding behavior will cause NPCs to walk though walls. but when I restart the layout it then works correctly. anyone ever have this issue?

  • wow! I was actually thinking about how I could do a doom styled game! you beat me to the punch. can't wait to play with this!

    keep it up!

  • Hello.

    Super Star Chasers is a multiplayer VS platformer. I'm a fan of Nintendo Platformers (as you will see if you play). The goal is to be the first player to gather a set number of stars. Because the game is heavily inspired by Nintendo platform games I did not want to charge for this by putting it on steam or something. So the attached file will be the full game. Up to 4 players can play with controllers or the keyboard as they desire.

    I debugged it as best I could. But if any pop up feel free to post.

    Have fun

    https://www.dropbox.com/s/x4yhgurmf4bc9 ... 1.zip?dl=0

    Edit 1: first patch.

    1:fixed the "quit game" button not always working

    2:Fixed one of the levels. Stars would only appear in one place.

    pics

  • Construct 2, and on XBOX one.

  • Hello.

    I've made a local multiplayer game. However there seems to be a shortcoming with the xbox live plugin. It looks like it can only sign in one user at a time.

    Does anyone know a way to sign in more users? or could such functionality be added in an update?

  • I went and experimented for you. When you set a variable, for the value, start typing "xbox" and you should see the XboxLive object in the auto-complete list. Then right after "XboxLive" type "." and you see a list of properties, like GamerTag. I hope this helps you.

    FYI, I'm not sure what you're referring to when you say "little gray bar/button in the upper right".

    Hey I have a question for you.

    Is it possible to load mutable profiles in C2? say a local multiplayer game, and I want to load mutable gamertags and save data. (customization for example). I could for instance ask a user to sign in every time "A" is pressed on a new controller. But the Xbox object only says things like "sign the user in". It does not seem to offer parameters. and my worry is that player 2 signing in might sign player 1 out.

    I could remember P1's gamertag in C2 in a variable. But If P1 was signed out then I could not write to P1's profile. (new customization or high scores for example)

  • Hello. I'm playing with the Xbox live object. and I noticed it only seems to work for the first player? if I had a multiplayer component how could I access the second players Gamertag and what not?

  • Does the Offline Appcache work? It seemed to save images, but not music. I want to download the app completely so I don't have to use bandwidth. waiting for music to load after the app started kills me

  • Hello.

    I made an app that I intend to use for personal reasons only. and want to put it on my Iphone.

    I looked at the IOS web Hosting Tutorial, But it is giving me a headache. I must admit I don't really understand web hosting an App. I tried to upload the exported project to WordPress (hosted on Hostgator) But it does not upload all the files. the only time it ever worked was when dropbox did it...

    I don't really care to publish it. As stated I made it for myself, And I just want to get it on my own phone one way or another.

    Thanks for the help.

  • Oh ok I see. My issue was I only had one line of sight set to solids. and added the custom obstacle thinking it would still include it. (I feel adding a custom obstacle should always work though. But whatever.)

    I added a second LOS behavior and set it to custom like you did. and that fixed it.

    Thanks.

  • Hello.

    I'm using line of sight to see if a projectile can hit it's target. aiming is with a crossheir like an arcade on rails shooter. Players will aim said crossheir with the right stick, and if they can see the point their crossheir is at. they can fire.

    I wanted an invisible door that players could pass though, but not projectiles. If I made said door solid players would not be able to pass. So I added the door object to the line of sight as a custom obstacle.

    yet for some reason the weapon can still see the point. it works fine with a solid obstacle. (the black wall.)

    Ideas?

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Sir LoLz

Member since 1 Oct, 2014

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