I did not clarify what I meant. My mistake.
Angle() returns the angle between two points and does not factor in their facing angles. What I needed is to know how much object A is looking at point b. regardless of point B's facing or their angle to each other.
I was able to get what I needed though.
-> System: Set facingX to cos(myAngle)
-> System: Set facingY to sin(myAngle)
-> System: Set toTargetX to (inputTargetX - myX) ÷ distance(myX, myY, inputTargetX, inputTargetY)
-> System: Set toTargetY to (inputTargetY - myY) ÷ distance(myX, myY, inputTargetX, inputTargetY)
-> System: Set dot to (FacingX × ToTargetX) + (FacingY × ToTargetY)
Can this be used to see how much a rotating sprite is facing a position?
It loads fine for me. Make sure you give it a minute or so to load. or try a different browser.
I am not sure what the issue could be. Only a username has to be entered before you can host. It seems to work fine for me now.
Are you sure? I was able to start and join a net game just now.
if you are having issues hosting a game try letting the other player host
Oh wow why did I never get any emails for comments!? I thought it was still broken.
Well I published an update that fixes a few bugs. let me know if anything is still busted and I will take a crack at it.
you could lower the resolution of the 3d master. you could change Frame Skip Ratio in the Q3D master object to lower the FPS.
not sure. I am going to ask about it in the forums. sorry for the inconvenience.
I have also uploaded it to my website and it seems to work fine there. you can play there if you wish andyshat.com/spaceisolation/index.html
the download does not work anymore?
Member since 1 Oct, 2014