staleevolution's Recent Forum Activity

  • Ok. Thanks. I’ll have to give it a shot.

  • Thanks. How would I set it up using global variables so that it saves only in the same game session?

  • I tried going by the local storage high score method, but didn't work.

    The player collects items and their power up count goes up (along with the power up sprite colors). I just need it to save the count and the frame the power up sprite avatar is at if restarting the level(s) throughout the game until player loses all lives and has to start at the very beginning.

    Any chances of anyone knowing how to do that with either a screen shot example or typed out conditions/sub-events/actions, etc.?

    Thanks.

  • Incredible! I didn't even look there.

    Thanks!

  • When I debug any layout, the System only lists one object from a different layout and nothing else. The object isn't even on the layouts I test. It is only one a specific layout. Main problem though, is no objects from the layout I test show up under the System list even if they can clearly be seen in the game and can interact with.

    Any suggestions?

    Currently set at r449.2 version.

    Thanks

  • I have the Parameter, but doesn't recognize the CreateItem Function or Function 1 (Function 2) as shown in the original posting.

  • How do I add the Parameter? Thanks

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  • So, I can't replicate this since Functions are no longer an object. Is there a way to replicate this subevent in Construct 3? Thanks

  • I was going to go back to Construct 2 and complete a project for possible release.

    There are functions as objects that are in my Construct 2 project, but doesn't register as an object in C3 as functions can be added as an event.

    Just curious, before I spend anytime on it if I can still upload an old C2 project to apple/google/itch.0/Steam...etc.

    Thanks

  • Okay. I'm getting closer. I had to break it down creating functions and then creating parameters by right clicking into the functions and naming them along with setting up the proper "type."

    I have the hero now taking damage and the life meter working. I just need to find the bug somewhere in the code as the enemy won't take damage...yet. Thank you for your help.

  • Here is another example of me trying to pull off the functions from C2 to C3. I can't type in the P_FUNCTION (even though I created it) in the fields. It will automatically change it to P_KEYBOARD (which I named the keyboard).

  • The first two pictures are me trying to implement the functions in my first response.

    Here you can see I'm trying to call on the P_FUNCTION, but since functions can no longer be objects, I can't figure out how to manipulate them like in C2. You can see in the other images from the C2 version, the P_FUNCTION is there and in the actions I can manipulate what I need. I can add parameters, but when I try to do some of the add action functions, they aren't there. You can see in the images what I'm trying to accomplish, but am failing at. Thanks for looking into this.

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staleevolution

Member since 9 Sep, 2014

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