staleevolution's Recent Forum Activity

  • I purchased a Construct 2 template which has a function as an object.

    This doesn't transfer to Construct 3. I've been trying different ways, along with following Constructs blog on this, but nothing works.

    Here are some images. You can see C2 version had the function (P_Function (name)) as an object and could call upon different functions within ("Enemy_Got_Hit") and set the parameters. I tried creating both, but can't call upon them when picking a unique ID in the events. Anyone know what I am missing or what steps I'm missing to since functions are no longer an object in C3? Thanks

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  • I’ve yet to find a tutorial on how to accomplish this. The first person ones so far have been good, but has anyone done a tut on how to wall jump, slide, grasp ledges, pull up, slide down or climb up objects, etc…all in one 3D first person project?

    Looking to find one.

    Thanks

  • I get the black screen error when I try to preview. I hit f12 and the following errors appear. I remember in the older versions, you could preview selecting different ways. C3 seems to no longer have the option. Any help would be useful. Using it for a class. Thanks

  • Alright. I'd love to make sure it works 100% and then post the Event Sheet for others wanting to create something similar. Weird that it works completely on your end, but not mine. Even in the debug mode, when I'm running and tap the left button it still shows only the 315 animation where all other angles show the angle number with THROW.

    If you think of something and have the time, let me know. I really appreciate you taken the time to look into this. It's better than it was before.

    Thanks again.

  • Okay, I'm looking. Where abouts is or was there a typo? I did see the animation was "current" instead of from the beginning to start it though, but even changing that didn't trigger it. Where abouts in the events did you spot it?

    Thanks again.

  • Yep. When W & D are down and I press the left key, nothing fires. It fires if I stop in that angle, just not when I'm moving. I was looking at the Debug mode and it shows all other angles switching animation (0 to 0Throw, etc.), but it stays on 315 if I'm running.

    Not sure why it won't trigger.

    By chance do you think there is a better way or is it my computer just not running it right...?

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  • For that angle it only works if I'm not moving. It won't fire when I'm running in that angle. Do you think there is a better way with reworking event 1? I tried and it still is off or do you think a completely new structure of events is needed?

  • Thanks. Much better improvement. He can now throw in all angles including the "315," but he won't throw in the 315 angle while running. Was he able to run in that 315 (45 angle) and throw for you?

    Thanks again.

  • dropbox.com/s/7unaxe5h71qt6t1/8direction.c3p

    You can delete events/behaviors/variables as you see fit.

    Just trying to make the player throw in all 8 directions while returning to run animation when not throwing as with throwing when standing still. Something is blocking it from doing so.

    Thanks

  • If I send you the capx file, do you think you would have time in the near future to try and give it a go to make it work?

  • I was wrong. If I'm standing still the animation won't trigger back from throw animation to the regular animation. I can only throw when I'm moving and the animation will trigger back and forth (except for the 315 angle).

    There has to be some way to make it all work. I can't imagine construct not being able to do the 8 directional movement and trigger a "throwing" animation and can switch back and forth along with idle throwing animation. I'll keep trying and then I'll post it here for others to use.

    Thanks.

  • Well, I managed to make it work minus the 315 degrees going Northeast.

    I can run in that direction triggering the animation. I can stop and throw a projectile in that direction with animation triggering, but I can't run and trigger the 315 throw animation. All the other directions work along with the angle of the "bullet" motion. When I debug, the animations show they all change except from 315 (name of direction of animation) to 315THROW (name of one frame throwing animation for that direction). It is a stumper. Not sure if it has something to do with Event 1.

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staleevolution

Member since 9 Sep, 2014

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