staleevolution's Recent Forum Activity

  • This is hard, because it does change every so often. Here is what currently comes to mind.

    1. The Last of Us

    2. Double Dragon 2 Nes Version

    3. The Ninja (Sega Master System)

    4. Zelda Link To The Past (Super Nes)

    5. Mirror's Edge

    6. Vandal Hearts

    7. Super Metroid

    8. Batman Arkham Asylum

    9. Tenchu Wrath of Heaven

    10. Axiom Verge or Elliot Quest (Two great indie games...I can't decide.)

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  • Thanks for the link. I will def look in to it more. I just briefly glanced at it. I have layouts, sequencing, art constantly being worked on when I get the chance. I just need a programmer or try to find time to learn and do it. If I can't find a programmer, then I hope I can use that kit and just rework the levels with my stuff and get it to go. Of, course I imagine that layout will change since mine is different and different sequencing. Someday, I will get it on Steam or maybe more.

    Thanks again.

  • So I'm looking in to making a Metroid type game and was wondering if there is a prototype someone created where I can download and tinker with such as swap art, characters, music, etc? Trying to learn this program, as I'm pretty new to it.

    Thanks

  • Hey Justin. Thanks. Can you email me at staleevolution gmail dotcom

  • It would be free. Once ported to devices, I have no prob sharing profit equally.

    Shoot me an email at staleevolution at gmail

    We can also discuss an upfront price if you don't want to share profits.

    Thanks

  • The game I'm currently doing is a "space invaders" type, but with a few twists. It would work on mobile touch screen and even better on steam with a controller. Anyone interested in programming all the art to make it happen?

  • Looking to get my pixel art frames up and running on mobile devices and hopefully Steam.

    Have no problem sharing profits (discuss in detail), but would love to start with some press start and play games to build a team company. If it grows larger...great, but if not, it would just be nice to have the games out there to play.

    1st game art and frames are almost complete (simple style game).

    2nd and 3rd are also being worked on and in m downtime I'm slowly building a somewhat bigger game.

    I use Gimp. Love it.

    Any takers or some just wanting to code a simple game, I would appreciate it.

    staleevolution at gmail

  • Scir a won't let me post links so just Google plus Ouya Community, not the main Ouya, but the 3,800 member community on Google plus. My animation concepts are like the 2nd-3rd post as of today's date under Stale Evol.

  • You will see my profile Stale Evol and some basic animations for the idea. Contact below.

    Anyway, I'm halfway done with the ninja animations and then I have to get started on the Giants. I'm looking for a programmer who would be interested in doing this game in hopes of releasing it on STEAM and of course, the OUYA. Nothing paid, more for a startup developer team. (By some miracle, it takes off and there is little money made, I have no problem splitting profits, but my main goal is to get this off the ground and maybe lead to new team with future projects).

    Basic Plot:

    -During Tokugawa period, a clan of ninjas fled knowing they are not welcomed in this society. Crossing part of the Northeast Pacific, they stumbled on an island. Their first encounter was with giants and trolls. At first the clan was scared, but soon found out all were friendly. They lived in harmony for almost a century when a mysterious parasite spread throughout the land, affecting the giants and trolls, which in turn made them go crazy. The clan, worried for their friends, took it upon themselves to try and scale the giants and remove every parasite before it's too late.

    -A little bit like Megaman/Metroid (but no where near as lengthy as Metroid) where you will want to find the right path in order to get the appropriate items to scale a specific giant/troll.

    -10 various giants and trolls

    -New items and limited ability upgrades

    -Platforming horizontal and lots of vertical

    Anyway, thanks for looking and if anyone is interested, message me. (Oh, I'm also willing to accept suggestions for improvements on art, story, or basic gameplay, especially if the programmer has to program it.)

    Oh, I already have the sequence laid out as to which giant or place to go to and what item or upgrade the ninja will receive.

    The basic object is to scale or scroll across the giant and get all the parasites off. Various items/methods will be needed. (like collecting and using butterflies). How fun!

    I also have a fun twist on a side-scrolling beat em up, but requires someone who knows how to do split screen. Most of the character art is done for that. I can be reached at staleevolution at gmail

  • What about a quick space shooter, but instead of controlling a ship, you control a person, and you gain upgrades on the fly (larger armor...maybe turn in to a transformer of some sort).

  • Very impressive art style. What art program do you use and what program to animate it?

  • Just curious on prices for programming ( Nes style games like Double Dragon, Mario, Bionic a Commando...etc?

    staleevolution at gmail dot com

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staleevolution

Member since 9 Sep, 2014

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