staleevolution's Recent Forum Activity

  • In your layout one, insert your new object: Select Sprite and name it. Click on the layout again to bring up the Animation Editor Window. In Animation Frames window, Right Click to import From Files. Once sprite frames are imported, delete the blank frame (Frame 0). You can mess with more settings by clicking on Animation 1 on your own. Close out of Editor Window.

    Over in Project Tab, Right Click to add another Layout. This will be Layout 2. You can accept or decline adding a new Event sheet. In Properties tab (on left, make sure to assign Event sheet 1 to Layout 2)

    This new layout will be your first level where you create your level.

    Go to Event Sheet 1.

    Add Event: Select System: Select on Start of Layout 1. Add Action: Select the sprite you imported. Select Set Animation: Select probably only animation you have.

    Click to Add another Event (Event 2): Select that sprite again: Select (Animation) On Finished: Select the same animation. Click to Add Action: Select System: Select Go To Layout: Select Layout 2.

    Ok, click on Layout 1 tab and then click Preview. Once animation finishes it should go to layout 2. (Now you can add Wait x amount of seconds before transitioning as well.) Layout 2 will be blank unless you already set up the level objects and your player.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Create a red box frame and a blue box frame. Set the speed to 0 so it will only stay on Frame 0 and doesn’t automatically go to Frame 1, unless you change speed.

    Go to Event sheet. Add an Event-Select Box sprite you just created. Add another Condition: Select Compare Frame = 0 (0 was the blue frame) Add an action: Select (Wait x (at the bottom) Set it for 2 seconds)

    Add a 2nd action: Select Box - Select Change Frame to 1.

    Add another event. Copy what you did in first event, but change the 2nd part of condition to Compare Frame = 1 and in the Add Action change wait time to 4 and Change Frame back to 0.

    (Now instead of coding all this, you could go back to Animations Editor by clicking on your box. Duplicate Blue and Red frames multiple times. You can put in any order like 2 blues first then on Frame 3 make it Red. Set speed to 1 (if too slow, then change speed)

    Add an Event: Select Your player (or weapon what ever you use to touch boxes) Select On collision with another object-Select Box. Add a Sub-Event: Select Box-Select Compare Frame = 0 (under animations section) Add action: Select Player - Select subtract from Health(if this case, you will need to create a health system).

    Add another Sub-Event of the Condition (not the first sub-event you created).

    Repeat previous SubEvent except change Compare Frame to 1. Add Action: Destroy Box or whatever you planned it to do.

    NOTE: if you have more than one frame then in the 2 sub-events you will have to Make and Or block and add another condition and repeat Compare Frame and repeat it for each frame number Red is on. Go back up and do the same for Blue.

    Hope that helps.

  • The character looks very fluid. It really pops out as I watch the character move across the scene. Nice job.

  • youtu.be/GJL8odjNZ2A[/url]

    If it doesn’t load video just search Zelda Construct 3 attack by actioncancel.

    Go towards ends to see how it looks and if does watch whole video.

    He shows you in nice easy steps to spin your sword in four different directions.

  • Okay after some reworking and rebooting it displayed the layout. I contacted AMD regarding the issue to see if there is something else I should be on a lookout for.

    I tried launching the latest stable release, but still didn't work. My offline version isn't even opening layouts. I'm working on a brand new laptop. It was working just fine this morning.

    I tried updating my AMD Radeon Vega 8 Graphics and it is updated to the latest.

    Tagged:

  • You do not have permission to view this post

  • I watched your video. Nice job. Can't wait to sit down and go through the steps for fun.

  • It is a basic Tutorial to get you going on a Double Dragon, Streets of Rage, Final Fight, etc... beat em up style game. It doesn't teach you to import sprites, but create basic figures from scratch.

    construct.net/en/tutorials/beat-em-tutorial-2666

  • I created a basic Beat-Em-Up 2.5 Tutorial in Construct 2, but I believe it can be easily translated to C3.

    construct.net/en/tutorials/beat-em-tutorial-2666

  • Below is what I came up with. Just for testing, I have the player (red square) start above the platform. When it starts up, the player falls and shrinks. When he is on the platform and I move him, I can't see him (do to the decrease in size), but once I stop, he resizes to original size.

    What I am trying to figure out is I want to be able to press the player to the left and the more I move him the farther he appears to be in the distance (like he is shrinking). Where I stop, that current size stays until I either move him left (where he continues to get smaller) or right (he comes closer and size enlarges. Not sure where I'm going wrong or how to achieve that objective. Any suggestions? Thanks

  • Any chance of an image you can upload on how it would look in events?

    Thanks for your response.

staleevolution's avatar

staleevolution

Member since 9 Sep, 2014

None one is following staleevolution yet!

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies