I'm wondering what's the best way to have all the data of a "typical RPG" stored. I really like the modularity of Javascript objects. So is there anything wrong...
Example: I'm making a 5v5 turn based rpg. A game like pokemon, raid shadow legends, summoners wars etc. How do I set the fastest player to go first then the nex...
I made a game like final fantasy tactics, and I just need some help making it multiplayer if anyone out there wants to help, you will be compensated for your wo...
I'm pretty stuck so I'm trying to make a turn based rpg for online multiplayer and I just want a way to assign a player 1 and 2 so it can decide who goes 1st or...
Hey there. In my RPG I'm making, I have an active battle system, but I want to make it so no enemies attack at the same time as another enemy. All enemies take...
Ok first of all yes I am a noob. No developing exp at all just a normal guy with a big idea. I'm working on a turn based rpg. Right now I'm creating the turn or...
Hello folks, I'm very happy to announce that our game Dahla's Journey is released on Google Play. After a lifetime working for The Corporation, Dahla embarks on...
I'm trying to come up with what I would call the foundation of a turn-based combat system. Specifically one that deals with multiple enemies and even multiple o...
I'm attempting to make a turn based game with multiple attacks that work like Rock Paper Scissors. Iv chosen to simplify it since I know nothing about coding li...
I've customized an hex-based multiple enemy move pathfinding engine and turned it to turn based. Everything is fine except enemies overlap. Enemies are multiple...