Example: Im making a 5v5 turn based rpg. A game like pokemon, raid shadow legends, summoners wars etc. How do I set the fastest player to go first then the next fastest goes, then the next and so on, without repeating the same event for each and every character? My game will have 100's of characters and I need a more efficient way to manage every characters turn and speeds. Ive spent weeks looking through youtube videos and these forum and tutorials but I cannot find a straight answer. Ive given each character their own variables with their own speed stats. Making a 1v1 battle system is vary simple but trying to make a 5v5, 4v4, 3v3 and 2v2 is too over whelming.