I'm testing out an rpg combat system,and managed to get it working,however,I wanted to add more than one enemy,and can't figure out how the make the game detect...
Hey there. In my RPG I'm making, I have an active battle system, but I want to make it so no enemies attack at the same time as another enemy. All enemies take...
Heya, I'm the dev of a Point and Click/RPG hybrid game called Terry Rose (I hadn't released a demo yet.). I'm trying to "revamp" my Status Effect system. And to...
Trying to make some projects in Construct again. This time I want to make a Undertale/Deltarune styled combat system. Ironically,the thing that I’m stuck on is...
I'm attempting to make a turn based game with multiple attacks that work like Rock Paper Scissors. Iv chosen to simplify it since I know nothing about coding li...
I'm voidcrawler9 and this is my 8 chapter game (might still be in the works always check the site to see if anythings different) its got some horror, alittle ro...
I'm trying to make a game with a battle system like Paper Mario/Mario and Luigi where the player has to time their attacks to deal max damage, if you timed it r...
Lots of arrays, dictionaries, time in general. And I'm still nowhere near done with anything x). I watched one too many Paper Mario mod video, making me want to...
Let’s learn how to use the “Slot Machine Game Mechanics” as a combat engine for hostile game encounters . I also use this game mechanics as an "In-Game Module"...