I'm currently working on a game where you craft rockets, and I have to jump through a lot of hoops to make this somehow work in C3. If the Tilemap plugin would...
I have a game where I want the player to increase in Z elevation when they aren't on top of a floor tilemap. So, basically, I want the player to fall when they'...
I've started learning Construct recently. I'm trying to make platformer game. I have a character and a bunch of tiles, I've build some simple platforms from tha...
I was messing around with a tilemap movement example and was wondering if anyone knew how to mark the entire path. The attached capx only marks the nodes. I wan...
Lets say my map gets created procedurally using advanced random and setting the tiles with the tilemap brush (eg set tile with brush) meaning that everything wi...
I have created a tilemap whcih is seamless but I want this to repeat when the players nears the edge. How can I clone the existing tilemap with all the same til...
I'm working on a section where tiles for the player to run on are created mid-stage. It works fine unless a tile is created where the player is already standing...
I'm creating a 2D platformer and my levels are built with a tilemap. For the game's sound effects, I was wondering if it's possible to use the tile IDs of the t...
I'm looking into the advanced random plugin to generate maps and I was wondering if there's somehow a way to make the values seamless so that it can be used the...
How can I stop autobrush painting land borders at the edge of my tilemap? Is there any way to change the behaviour of how the autobrush handles map edges? Thank...