Content tagged sprite

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353 usages of this tag
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  • 506 views
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Should invisible be inactive?
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Using: C3/Subscription/Win10/Chrome. I have several sprites (reload layout, home, level map) set to be initially invisible. However, if I accidentally click on...

  • 5 replies
  • 509 views

I found some video tutorials where they're creating levels from tilemaps (all the sprites are in one big image) but I'm not able to find many like that, instead...

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A sprite made in Photoshop with, for example, 10x10px was used in my project. At 100% scale I thought it was at its original size and every square there was a p...

posted 4 years ago
  • 2 replies
  • 334 views

I am aware that it is very possible to get anything from a server or web, but I have some code attached to a Sprite object, would be awesome to be able to chang...

posted 4 years ago
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  • 1.6K views
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How do I check all sprites for instance variable value?
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I have a project with 5 sprite objects. Each has an instance variable called "moving" for which the default value is 0. During game play several instances of ea...

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  • 678 views
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I have a sprite that is a two frame animation. But when I load in the image using "Load Image From...", it only replaces the first frame. Can someone tell me ho...

  • 1 replies
  • 385 views
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Touch Control Sprite Animation Query
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Is there a way to get a sprite to play an animation after it has been rotated 360 degrees (using "on hold over object")? Thanks in advance.

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How do I split a Sprite in more parts ? (maybe random)
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So guys, I have an idea and it involves splitting a Sprite in random ( or not ) parts. Example: I have a circle and I would like it to split it in x not equal p...

posted 4 years ago
  • 2 replies
  • 689 views
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How do I get this sprite to stop disappearing?
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I expect there's a really simple to solution to this but I've been stuck for hours because of it (still very new to this). I'm in the very early stages of makin...

posted 4 years ago
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How do I get a sprite to move up hills/slopes?
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How do I get a sprite with the Platform behaviour to move up/down (or align with) hills and slopes, instead of just moving in a straight line? I found a similar...