Forum Topics tagged solid

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63 forum topics with this tag
  • 2 replies
  • 288 views

Pretty much it.

posted 3 years ago
  • 1 replies
  • 373 views

Hey ! Sorry that the title is confusing I didn't know how to explain it well. Basically, I have an invisible solid object where my sprite with the Platformer be...

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  • 884 views
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solid tags problem !
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Solid isn't working properly...Example : Object - circle (solid behaviour). Circle -> inclusive - "circle". But it circles doesn't collides with each other...Th...

  • 5 replies
  • 548 views
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I'm creating a dodging game and trying to get the player (blue/green ball) and enemies (red balls) to rebound off each other rather than passing through. I've t...

  • 14 replies
  • 528 views
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How do I let a laser collide with Tilemap?
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I would like to create a laserbeam. I have managed to let the laserbeam collide with a tilemap with solid behaviour, but on the edges, the laser still goes thro...

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  • 312 views
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How do I find the closest empty spot next to my object?
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In my game the player can throw rocks and then collect them back. The problem is that sometimes they will fall on top of solid objects and the player can no lon...

posted 3 years ago
  • 2 replies
  • 245 views

I have a 3 sprite in family, and when I use mouse is over on family mouse detect all object, but I want to over by highest sprites only.

posted 2 years ago
  • 4 replies
  • 260 views

I've spent about 14 hours on forums and YouTube unable to find the issue resolution. I have also recreated my project from scratch (link below) and the issue st...

posted 2 years ago
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  • 157 views
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How do I spread 2 solid units in pathfind?
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When I create 2 object and use pathfind to move them, they ignore each other despite the fact I use solid behavior on them and use a solid as an obstacle.

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  • 405 views
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How do I prevent fast sliding on solids?
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If you open the 3d FPS example, you'll notice that rubbing against walls/solids makes the player just zoom down the wall. I've been playing with rot.Js and maki...

posted 2 years ago

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