The code I used is, every tick set object to mouse.X mouse.Y. And the problem is that there's a restricted square in the game and I dont want the object to leav...
As you can see in the gif, my character at times just changes sides from this moving solid object. The object is using "MoveTo" and "Solid", and my character ha...
I'm wondering if there's a simple solution to ignore a cast (from the Line of Sight behavior) that emanates from within a Solid. I appreciate any feedback, chee...